75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_MESH_LOADER_MSH_H
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#define HPL_MESH_LOADER_MSH_H
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#include "hpl1/engine/graphics/VertexBuffer.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/resources/MeshLoader.h"
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class TiXmlElement;
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namespace hpl {
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class cMesh;
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class cNode3D;
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class iVertexBuffer;
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class cMeshLoaderMSH : public iMeshLoader {
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public:
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cMeshLoaderMSH(iLowLevelGraphics *apLowLevelGraphics);
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~cMeshLoaderMSH();
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cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags);
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bool SaveMesh(cMesh *apMesh, const tString &asFile);
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cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags);
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cAnimation *LoadAnimation(const tString &asFile) { return NULL; }
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bool IsSupported(const tString asFileType);
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void AddSupportedTypes(tStringVec *avFileTypes);
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private:
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// Saving
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void SaveFloatData(TiXmlElement *apRoot, int alSize, const char *asName, float *apData);
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void SaveIntData(TiXmlElement *apRoot, int alSize, unsigned int *apData);
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// Loading
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void FillVtxArray(float *apArray, const char *apString, int alSize);
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void FillIdxArray(unsigned int *apArray, const char *apString, int alSize);
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// Common
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const char *GetVertexName(tVertexFlag aFlag);
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};
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} // namespace hpl
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#endif // HPL_MESH_LOADER_MSH_H
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