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scummvm-cursorfix/engines/hpl1/engine/impl/MeshLoaderMSH.h
2026-02-02 04:50:13 +01:00

75 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_MESH_LOADER_MSH_H
#define HPL_MESH_LOADER_MSH_H
#include "hpl1/engine/graphics/VertexBuffer.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/resources/MeshLoader.h"
class TiXmlElement;
namespace hpl {
class cMesh;
class cNode3D;
class iVertexBuffer;
class cMeshLoaderMSH : public iMeshLoader {
public:
cMeshLoaderMSH(iLowLevelGraphics *apLowLevelGraphics);
~cMeshLoaderMSH();
cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags);
bool SaveMesh(cMesh *apMesh, const tString &asFile);
cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags);
cAnimation *LoadAnimation(const tString &asFile) { return NULL; }
bool IsSupported(const tString asFileType);
void AddSupportedTypes(tStringVec *avFileTypes);
private:
// Saving
void SaveFloatData(TiXmlElement *apRoot, int alSize, const char *asName, float *apData);
void SaveIntData(TiXmlElement *apRoot, int alSize, unsigned int *apData);
// Loading
void FillVtxArray(float *apArray, const char *apString, int alSize);
void FillIdxArray(unsigned int *apArray, const char *apString, int alSize);
// Common
const char *GetVertexName(tVertexFlag aFlag);
};
} // namespace hpl
#endif // HPL_MESH_LOADER_MSH_H