/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_MESH_LOADER_MSH_H #define HPL_MESH_LOADER_MSH_H #include "hpl1/engine/graphics/VertexBuffer.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/resources/MeshLoader.h" class TiXmlElement; namespace hpl { class cMesh; class cNode3D; class iVertexBuffer; class cMeshLoaderMSH : public iMeshLoader { public: cMeshLoaderMSH(iLowLevelGraphics *apLowLevelGraphics); ~cMeshLoaderMSH(); cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags); bool SaveMesh(cMesh *apMesh, const tString &asFile); cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags); cAnimation *LoadAnimation(const tString &asFile) { return NULL; } bool IsSupported(const tString asFileType); void AddSupportedTypes(tStringVec *avFileTypes); private: // Saving void SaveFloatData(TiXmlElement *apRoot, int alSize, const char *asName, float *apData); void SaveIntData(TiXmlElement *apRoot, int alSize, unsigned int *apData); // Loading void FillVtxArray(float *apArray, const char *apString, int alSize); void FillIdxArray(unsigned int *apArray, const char *apString, int alSize); // Common const char *GetVertexName(tVertexFlag aFlag); }; } // namespace hpl #endif // HPL_MESH_LOADER_MSH_H