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2026-02-02 04:50:13 +01:00

78 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/gui/GuiPopUp.h"
#include "hpl1/engine/system/low_level_system.h"
#include "hpl1/engine/math/Math.h"
#include "hpl1/engine/gui/Gui.h"
#include "hpl1/engine/gui/GuiSet.h"
#include "hpl1/engine/gui/GuiSkin.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iGuiPopUp::iGuiPopUp(cGuiSet *apSet) {
mpSet = apSet;
mpSkin = mpSet->GetSkin();
}
//-----------------------------------------------------------------------
iGuiPopUp::~iGuiPopUp() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PROTECTED METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void iGuiPopUp::SelfDestruct() {
mpSet->DestroyPopUp(this);
}
//-----------------------------------------------------------------------
} // namespace hpl