Files
2026-02-02 04:50:13 +01:00

157 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_GRAPHICSDRAWER_H
#define HPL_GRAPHICSDRAWER_H
#include "common/array.h"
#include "common/list.h"
#include "hpl1/engine/graphics/BackgroundImage.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/std/multiset.h"
namespace hpl {
class iLowLevelGraphics;
class cResourceImage;
class cGfxObject;
class cMaterialHandler;
class iMaterial;
class cGfxBufferObject {
public:
cGfxObject *mpObject;
cVector3f mvTransform;
bool mbIsColorAndSize;
cColor mColor;
cVector2f mvSize;
bool mbFlipH = false;
bool mbFlipV = false;
float mfAngle = 0;
iMaterial *GetMaterial() const;
float GetZ() const { return mvTransform.z; }
};
typedef Common::Array<cGfxObject> tGfxObjectVec;
typedef tGfxObjectVec::iterator tGfxObjectVecIt;
class cGfxBufferCompare {
public:
bool operator()(const cGfxBufferObject &aObjectA, const cGfxBufferObject &aObjectB) const;
};
typedef Hpl1::Std::multiset<cGfxBufferObject, cGfxBufferCompare> tGfxBufferSet;
typedef tGfxBufferSet::iterator tGfxBufferSetIt;
class cResources;
typedef Common::List<cGfxObject *> tGfxObjectList;
typedef tGfxObjectList::iterator tGfxObjectListIt;
class cGraphicsDrawer {
public:
cGraphicsDrawer(iLowLevelGraphics *apLowLevelGraphics, cMaterialHandler *apMaterialHandler,
cResources *apResources);
~cGraphicsDrawer();
/**
* Draw Gfx object during next DrawAll call.
* \param apObject
* \param avPos
*/
void DrawGfxObject(cGfxObject *apObject, const cVector3f &avPos);
/**
* Draw Gfx object during next DrawAll call.
* \param apObject
* \param avPos
* \param avSize Size of object
* \param aColor color to use
* \param abFlipH Flip image horisontally
* \param abFlipV Flip image verically
*/
void DrawGfxObject(cGfxObject *apObject, const cVector3f &avPos,
const cVector2f &avSize, const cColor &aColor,
bool abFlipH = false, bool abFlipV = false, float afAngle = 0);
/**
* Draw all gfx obejcts, Called after world is rendered by cScene.
*/
void DrawAll();
/**
* Create Gfx object from file
* \param &asFileName Filename of image
* \param &asMaterialName material to use
* \param abAddToList if the engine should delete object at exit, this means DestroyGfxObject must be used. Should almost always be true.
* \return
*/
cGfxObject *CreateGfxObject(const tString &asFileName, const tString &asMaterialName,
bool abAddToList = true);
/**
* Create gfx object from Bitmap
* \param *apBmp bitmap
* \param &asMaterialName material to use
* \param abAddToList if the engine should delete object at exit, this means DestroyGfxObject must be used. Should almost always be true.
* \return
*/
cGfxObject *CreateGfxObject(Bitmap2D *apBmp, const tString &asMaterialName,
bool abAddToList = true);
cGfxObject *CreateGfxObjectFromTexture(const tString &asFileName, const tString &asMaterialName,
bool abAddToList = true);
/**
* Destroys a gfx object.
*/
void DestroyGfxObject(cGfxObject *apObject);
cBackgroundImage *AddBackgroundImage(const tString &asFileName, const tString &asMaterialName,
const cVector3f &avPos, bool abTile,
const cVector2f &avSize, const cVector2f &avPosPercent, const cVector2f &avVel);
void UpdateBackgrounds();
void DrawBackgrounds(const cRect2f &aCollideRect);
void ClearBackgrounds();
private:
iLowLevelGraphics *mpLowLevelGraphics;
cMaterialHandler *mpMaterialHandler;
cResources *mpResources;
tGfxBufferSet m_setGfxBuffer;
tGfxObjectList mlstGfxObjects;
tBackgroundImageMap m_mapBackgroundImages;
};
} // namespace hpl
#endif // HPL_GRAPHICSDRAWER_H