157 lines
4.5 KiB
C++
157 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#ifndef HPL_GRAPHICSDRAWER_H
|
|
#define HPL_GRAPHICSDRAWER_H
|
|
|
|
#include "common/array.h"
|
|
#include "common/list.h"
|
|
#include "hpl1/engine/graphics/BackgroundImage.h"
|
|
#include "hpl1/engine/graphics/GraphicsTypes.h"
|
|
#include "hpl1/std/multiset.h"
|
|
|
|
namespace hpl {
|
|
|
|
class iLowLevelGraphics;
|
|
class cResourceImage;
|
|
class cGfxObject;
|
|
class cMaterialHandler;
|
|
class iMaterial;
|
|
|
|
class cGfxBufferObject {
|
|
public:
|
|
cGfxObject *mpObject;
|
|
cVector3f mvTransform;
|
|
|
|
bool mbIsColorAndSize;
|
|
cColor mColor;
|
|
cVector2f mvSize;
|
|
bool mbFlipH = false;
|
|
bool mbFlipV = false;
|
|
float mfAngle = 0;
|
|
|
|
iMaterial *GetMaterial() const;
|
|
float GetZ() const { return mvTransform.z; }
|
|
};
|
|
|
|
typedef Common::Array<cGfxObject> tGfxObjectVec;
|
|
typedef tGfxObjectVec::iterator tGfxObjectVecIt;
|
|
|
|
class cGfxBufferCompare {
|
|
public:
|
|
bool operator()(const cGfxBufferObject &aObjectA, const cGfxBufferObject &aObjectB) const;
|
|
};
|
|
|
|
typedef Hpl1::Std::multiset<cGfxBufferObject, cGfxBufferCompare> tGfxBufferSet;
|
|
typedef tGfxBufferSet::iterator tGfxBufferSetIt;
|
|
|
|
class cResources;
|
|
|
|
typedef Common::List<cGfxObject *> tGfxObjectList;
|
|
typedef tGfxObjectList::iterator tGfxObjectListIt;
|
|
|
|
class cGraphicsDrawer {
|
|
public:
|
|
cGraphicsDrawer(iLowLevelGraphics *apLowLevelGraphics, cMaterialHandler *apMaterialHandler,
|
|
cResources *apResources);
|
|
~cGraphicsDrawer();
|
|
|
|
/**
|
|
* Draw Gfx object during next DrawAll call.
|
|
* \param apObject
|
|
* \param avPos
|
|
*/
|
|
void DrawGfxObject(cGfxObject *apObject, const cVector3f &avPos);
|
|
|
|
/**
|
|
* Draw Gfx object during next DrawAll call.
|
|
* \param apObject
|
|
* \param avPos
|
|
* \param avSize Size of object
|
|
* \param aColor color to use
|
|
* \param abFlipH Flip image horisontally
|
|
* \param abFlipV Flip image verically
|
|
*/
|
|
void DrawGfxObject(cGfxObject *apObject, const cVector3f &avPos,
|
|
const cVector2f &avSize, const cColor &aColor,
|
|
bool abFlipH = false, bool abFlipV = false, float afAngle = 0);
|
|
|
|
/**
|
|
* Draw all gfx obejcts, Called after world is rendered by cScene.
|
|
*/
|
|
void DrawAll();
|
|
|
|
/**
|
|
* Create Gfx object from file
|
|
* \param &asFileName Filename of image
|
|
* \param &asMaterialName material to use
|
|
* \param abAddToList if the engine should delete object at exit, this means DestroyGfxObject must be used. Should almost always be true.
|
|
* \return
|
|
*/
|
|
cGfxObject *CreateGfxObject(const tString &asFileName, const tString &asMaterialName,
|
|
bool abAddToList = true);
|
|
/**
|
|
* Create gfx object from Bitmap
|
|
* \param *apBmp bitmap
|
|
* \param &asMaterialName material to use
|
|
* \param abAddToList if the engine should delete object at exit, this means DestroyGfxObject must be used. Should almost always be true.
|
|
* \return
|
|
*/
|
|
cGfxObject *CreateGfxObject(Bitmap2D *apBmp, const tString &asMaterialName,
|
|
bool abAddToList = true);
|
|
|
|
cGfxObject *CreateGfxObjectFromTexture(const tString &asFileName, const tString &asMaterialName,
|
|
bool abAddToList = true);
|
|
/**
|
|
* Destroys a gfx object.
|
|
*/
|
|
void DestroyGfxObject(cGfxObject *apObject);
|
|
|
|
cBackgroundImage *AddBackgroundImage(const tString &asFileName, const tString &asMaterialName,
|
|
const cVector3f &avPos, bool abTile,
|
|
const cVector2f &avSize, const cVector2f &avPosPercent, const cVector2f &avVel);
|
|
|
|
void UpdateBackgrounds();
|
|
void DrawBackgrounds(const cRect2f &aCollideRect);
|
|
void ClearBackgrounds();
|
|
|
|
private:
|
|
iLowLevelGraphics *mpLowLevelGraphics;
|
|
cMaterialHandler *mpMaterialHandler;
|
|
cResources *mpResources;
|
|
|
|
tGfxBufferSet m_setGfxBuffer;
|
|
|
|
tGfxObjectList mlstGfxObjects;
|
|
|
|
tBackgroundImageMap m_mapBackgroundImages;
|
|
};
|
|
|
|
} // namespace hpl
|
|
|
|
#endif // HPL_GRAPHICSDRAWER_H
|