/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_GRAPHICSDRAWER_H #define HPL_GRAPHICSDRAWER_H #include "common/array.h" #include "common/list.h" #include "hpl1/engine/graphics/BackgroundImage.h" #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/std/multiset.h" namespace hpl { class iLowLevelGraphics; class cResourceImage; class cGfxObject; class cMaterialHandler; class iMaterial; class cGfxBufferObject { public: cGfxObject *mpObject; cVector3f mvTransform; bool mbIsColorAndSize; cColor mColor; cVector2f mvSize; bool mbFlipH = false; bool mbFlipV = false; float mfAngle = 0; iMaterial *GetMaterial() const; float GetZ() const { return mvTransform.z; } }; typedef Common::Array tGfxObjectVec; typedef tGfxObjectVec::iterator tGfxObjectVecIt; class cGfxBufferCompare { public: bool operator()(const cGfxBufferObject &aObjectA, const cGfxBufferObject &aObjectB) const; }; typedef Hpl1::Std::multiset tGfxBufferSet; typedef tGfxBufferSet::iterator tGfxBufferSetIt; class cResources; typedef Common::List tGfxObjectList; typedef tGfxObjectList::iterator tGfxObjectListIt; class cGraphicsDrawer { public: cGraphicsDrawer(iLowLevelGraphics *apLowLevelGraphics, cMaterialHandler *apMaterialHandler, cResources *apResources); ~cGraphicsDrawer(); /** * Draw Gfx object during next DrawAll call. * \param apObject * \param avPos */ void DrawGfxObject(cGfxObject *apObject, const cVector3f &avPos); /** * Draw Gfx object during next DrawAll call. * \param apObject * \param avPos * \param avSize Size of object * \param aColor color to use * \param abFlipH Flip image horisontally * \param abFlipV Flip image verically */ void DrawGfxObject(cGfxObject *apObject, const cVector3f &avPos, const cVector2f &avSize, const cColor &aColor, bool abFlipH = false, bool abFlipV = false, float afAngle = 0); /** * Draw all gfx obejcts, Called after world is rendered by cScene. */ void DrawAll(); /** * Create Gfx object from file * \param &asFileName Filename of image * \param &asMaterialName material to use * \param abAddToList if the engine should delete object at exit, this means DestroyGfxObject must be used. Should almost always be true. * \return */ cGfxObject *CreateGfxObject(const tString &asFileName, const tString &asMaterialName, bool abAddToList = true); /** * Create gfx object from Bitmap * \param *apBmp bitmap * \param &asMaterialName material to use * \param abAddToList if the engine should delete object at exit, this means DestroyGfxObject must be used. Should almost always be true. * \return */ cGfxObject *CreateGfxObject(Bitmap2D *apBmp, const tString &asMaterialName, bool abAddToList = true); cGfxObject *CreateGfxObjectFromTexture(const tString &asFileName, const tString &asMaterialName, bool abAddToList = true); /** * Destroys a gfx object. */ void DestroyGfxObject(cGfxObject *apObject); cBackgroundImage *AddBackgroundImage(const tString &asFileName, const tString &asMaterialName, const cVector3f &avPos, bool abTile, const cVector2f &avSize, const cVector2f &avPosPercent, const cVector2f &avVel); void UpdateBackgrounds(); void DrawBackgrounds(const cRect2f &aCollideRect); void ClearBackgrounds(); private: iLowLevelGraphics *mpLowLevelGraphics; cMaterialHandler *mpMaterialHandler; cResources *mpResources; tGfxBufferSet m_setGfxBuffer; tGfxObjectList mlstGfxObjects; tBackgroundImageMap m_mapBackgroundImages; }; } // namespace hpl #endif // HPL_GRAPHICSDRAWER_H