188 lines
4.8 KiB
C++
188 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_BILLBOARD_H
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#define HPL_BILLBOARD_H
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#include "RenderList.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Renderable.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/scene/Entity3D.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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enum eBillboardType {
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eBillboardType_Point,
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eBillboardType_Axis,
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eBillboardType_LastEnum
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};
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class cMaterialManager;
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class cResources;
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class cGraphics;
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class cMeshCreator;
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class cFileSearcher;
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class iLowLevelGraphics;
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class iMaterial;
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class iVertexBuffer;
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class iOcclusionQuery;
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//------------------------------------------
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kSaveData_ChildClass(iRenderable, cBillboard) {
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kSaveData_ClassInit(cBillboard) public : tString msMaterial;
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int mType;
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cVector2f mvSize;
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cVector3f mvAxis;
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float mfForwardOffset;
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cColor mColor;
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float mfHaloAlpha;
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bool mbIsHalo;
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cVector3f mvHaloSourceSize;
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bool mbHaloSourceIsParent;
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virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
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virtual int GetSaveCreatePrio();
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};
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//------------------------------------------
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class cBillboard : public iRenderable {
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typedef iRenderable super;
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public:
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cBillboard(const tString asName, const cVector2f &avSize, cResources *apResources,
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cGraphics *apGraphics);
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~cBillboard();
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void SetMaterial(iMaterial *apMaterial);
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void SetSize(const cVector2f &avSize);
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cVector2f GetSize() { return mvSize; }
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void SetType(eBillboardType aType);
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eBillboardType GetType() { return mType; }
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void SetAxis(const cVector3f &avAxis);
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cVector3f GetAxis() { return mvAxis; }
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void SetForwardOffset(float afOffset);
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float GetForwardOffset() { return mfForwardOffset; }
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void SetColor(const cColor &aColor);
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const cColor &GetColor() { return mColor; }
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void SetHaloAlpha(float afX);
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float GetHaloAlpha() { return mfHaloAlpha; }
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void LoadXMLProperties(const tString asFile);
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/////////////////////////////////
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// Halo stuff
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void SetIsHalo(bool abX);
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bool IsHalo() { return mbIsHalo; }
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void SetHaloSourceSize(const cVector3f &avSize);
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cVector3f GetHaloSourceSize() { return mvHaloSourceSize; }
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void SetHaloSourceIsParent(bool abX);
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bool GetHaloSourceIsParent() { return mbHaloSourceIsParent; }
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iOcclusionQuery *GetQuery() { return mQueryObject.mpQuery; }
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iOcclusionQuery *GetMaxQuery() { return mMaxQueryObject.mpQuery; }
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/////////////////////////////////
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// Entity implementation
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tString GetEntityType() { return "Billboard"; }
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bool IsVisible();
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void SetVisible(bool abVisible) { SetRendered(abVisible); }
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// Renderable implementations
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iMaterial *GetMaterial() { return mpMaterial; }
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iVertexBuffer *GetVertexBuffer() { return mpVtxBuffer; }
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void UpdateGraphics(cCamera3D *apCamera, float afFrameTime, cRenderList *apRenderList);
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bool IsShadowCaster() { return false; }
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cBoundingVolume *GetBoundingVolume();
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cMatrixf *GetModelMatrix(cCamera3D *apCamera);
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int GetMatrixUpdateCount();
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eRenderableType GetRenderType() { return eRenderableType_ParticleSystem; }
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// SaveObject implementation
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virtual iSaveData *CreateSaveData();
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virtual void SaveToSaveData(iSaveData *apSaveData);
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virtual void LoadFromSaveData(iSaveData *apSaveData);
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virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
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private:
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eBillboardType ToType(const char *apString);
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void UpdateSourceBufferSize();
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cMaterialManager *mpMaterialManager;
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cFileSearcher *mpFileSearcher;
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iLowLevelGraphics *mpLowLevelGraphics;
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cMeshCreator *mpMeshCreator;
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iMaterial *mpMaterial;
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iVertexBuffer *mpVtxBuffer;
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iVertexBuffer *mpHaloSourceBuffer;
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cMatrixf m_mtxTempTransform;
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eBillboardType mType;
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cVector2f mvSize;
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cVector3f mvAxis;
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int mlLastRenderCount;
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bool mbIsHalo;
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cVector3f mvHaloSourceSize;
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bool mbHaloSourceIsParent;
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cOcclusionQueryObject mQueryObject;
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cOcclusionQueryObject mMaxQueryObject;
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float mfForwardOffset;
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cColor mColor;
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float mfHaloAlpha;
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};
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} // namespace hpl
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#endif // HPL_BILLBOARD_H
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