Files
2026-02-02 04:50:13 +01:00

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2020 Google
*
*/
#include "hadesch/hadesch.h"
#include "hadesch/video.h"
namespace Hadesch {
enum {
kBackgroundZ = 10000
};
class MedusaHandler : public Handler {
public:
MedusaHandler() {
}
void handleClick(const Common::String &name) override {
}
void handleEvent(int eventId) override {
Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
}
void prepareRoom() override {
Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
room->addStaticLayer("m6010pa0", kBackgroundZ);
}
};
Common::SharedPtr<Hadesch::Handler> makeMedusaHandler() {
return Common::SharedPtr<Hadesch::Handler>(new MedusaHandler());
}
}