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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
* this code on November 10th, 2021, to be use in closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#ifndef GROOVIE_LOGIC_CELL_H
#define GROOVIE_LOGIC_CELL_H
#include "common/textconsole.h"
#define BOARDSIZE 7
#define CELL_CLEAR 0
#define CELL_BLUE 1
#define CELL_GREEN 2
namespace Groovie {
class CellGame {
public:
CellGame(bool easierAi);
~CellGame();
void run(uint16 depth, byte *scriptBoard);
byte getStartX();
byte getStartY();
byte getEndX();
byte getEndY();
private:
void copyToTempBoard();
void copyFromTempBoard();
void copyToShadowBoard();
void pushBoard();
void popBoard();
void pushShadowBoard();
void popShadowBoard();
void clearMoves();
void pushMove();
void resetMove();
bool canMoveFunc1(int8 color);
bool canMoveFunc2(int8 color);
bool canMoveFunc3(int8 color);
void takeCells(uint16 whereTo, int8 color);
void countAllCells();
int countCellsOnTempBoard(int8 color);
void makeMove(int8 color);
int getBoardWeight(int8 color1, int8 color2);
void chooseBestMove(int8 color);
int8 calcBestWeight(int8 color1, int8 color2, uint16 depth, int bestWeight);
void doGame(int8 color, int depth);
void calcMove(int8 color, uint16 depth);
byte _startX;
byte _startY;
byte _endX;
byte _endY;
int8 _board[57];
int8 _tempBoard[58];
int8 _shadowBoard[64];
int8 _boardStack[570];
int _boardStackPtr;
int8 _boardSum[58];
int8 _stack_startXY[128];
int8 _stack_endXY[128];
int8 _stack_pass[128];
int _stack_index;
int _coeff3;
bool _flag1, _flag2, _flag4;
int _moveCount;
bool _easierAi;
};
} // End of Groovie namespace
#endif // GROOVIE_LOGIC_CELL_H