114 lines
3.9 KiB
C++
114 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_LUA_REMASTERED
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#define GRIM_LUA_REMASTERED
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#include "engines/grim/lua_v1.h"
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#include "engines/grim/remastered/commentary.h"
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namespace Grim {
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class Lua_Remastered : public Lua_V1 {
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public:
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typedef Lua_Remastered LuaClass;
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void registerOpcodes() override;
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protected:
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// Overrides from Lua_V1
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DECLARE_LUA_OPCODE(GetFontDimensions) override;
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DECLARE_LUA_OPCODE(GetTextObjectDimensions) override;
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DECLARE_LUA_OPCODE(Load) override;
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DECLARE_LUA_OPCODE(Save) override;
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// Remastered
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DECLARE_LUA_OPCODE(GetPlatform);
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DECLARE_LUA_OPCODE(GetLanguage);
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DECLARE_LUA_OPCODE(PreloadCursors);
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DECLARE_LUA_OPCODE(ReadRegistryIntValue);
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DECLARE_LUA_OPCODE(WidescreenCorrectionFactor);
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DECLARE_LUA_OPCODE(InitiateFindSaveGames);
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DECLARE_LUA_OPCODE(FindSaveGames);
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DECLARE_LUA_OPCODE(GetFindSaveGameStatus);
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DECLARE_LUA_OPCODE(AreAchievementsInstalled);
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DECLARE_LUA_OPCODE(UnlockAchievement);
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DECLARE_LUA_OPCODE(ImGetCommentaryVol);
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DECLARE_LUA_OPCODE(ImSetCommentaryVol);
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DECLARE_LUA_OPCODE(SetMouseSpeedScale);
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DECLARE_LUA_OPCODE(SetResolutionScaling);
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DECLARE_LUA_OPCODE(SetAdvancedLighting);
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DECLARE_LUA_OPCODE(SetLanguage);
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DECLARE_LUA_OPCODE(PlayCurrentCommentary);
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DECLARE_LUA_OPCODE(IsPlayingCommentary);
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DECLARE_LUA_OPCODE(EnableCommentary);
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DECLARE_LUA_OPCODE(ClearCommentary);
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DECLARE_LUA_OPCODE(HasHeardCommentary);
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DECLARE_LUA_OPCODE(SetCommentary);
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DECLARE_LUA_OPCODE(LoadRemappedKeys);
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DECLARE_LUA_OPCODE(GlobalSaveResolved);
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DECLARE_LUA_OPCODE(StopCommentaryImmediately);
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DECLARE_LUA_OPCODE(DestroyAllUIButtonsImmediately);
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DECLARE_LUA_OPCODE(UpdateUIButtons);
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DECLARE_LUA_OPCODE(OverlayClearCache);
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DECLARE_LUA_OPCODE(GetGameRenderMode);
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DECLARE_LUA_OPCODE(SetGameRenderMode);
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DECLARE_LUA_OPCODE(OverlayMove);
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DECLARE_LUA_OPCODE(OverlayCreate);
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DECLARE_LUA_OPCODE(OverlayDestroy);
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DECLARE_LUA_OPCODE(OverlayFade);
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DECLARE_LUA_OPCODE(OverlayGetScreenSize);
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DECLARE_LUA_OPCODE(OverlayDimensions);
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DECLARE_LUA_OPCODE(AddHotspot);
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DECLARE_LUA_OPCODE(LinkHotspot);
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DECLARE_LUA_OPCODE(RemoveHotspot);
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DECLARE_LUA_OPCODE(UpdateHotspot);
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DECLARE_LUA_OPCODE(QueryActiveHotspots);
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DECLARE_LUA_OPCODE(HideMouseCursor);
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DECLARE_LUA_OPCODE(SetCursor);
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DECLARE_LUA_OPCODE(ShowCursor);
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DECLARE_LUA_OPCODE(UpdateMouseCursor);
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DECLARE_LUA_OPCODE(GetCursorPosition);
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DECLARE_LUA_OPCODE(UnlockCutscene);
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DECLARE_LUA_OPCODE(IsCutsceneUnlocked);
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DECLARE_LUA_OPCODE(SetActorHKHackMode);
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DECLARE_LUA_OPCODE(CacheCurrentWalkVector);
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DECLARE_LUA_OPCODE(UnlockConcept);
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DECLARE_LUA_OPCODE(IsConceptUnlocked);
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DECLARE_LUA_OPCODE(SaveRegistryToDisk);
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DECLARE_LUA_OPCODE(GetRemappedKeyName);
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DECLARE_LUA_OPCODE(GetRemappedKeyHint);
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DECLARE_LUA_OPCODE(SetKeyMappingMode);
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DECLARE_LUA_OPCODE(ResetKeyMappingToDefault);
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DECLARE_LUA_OPCODE(SaveRemappedKeys);
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DECLARE_LUA_OPCODE(New);
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DECLARE_LUA_OPCODE(RemoveBorders);
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DECLARE_LUA_OPCODE(GetSaveStatus);
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DECLARE_LUA_OPCODE(StartCheckOfCrossSaveStatus);
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DECLARE_LUA_OPCODE(GetCrossSaveStatus);
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DECLARE_LUA_OPCODE(GetFloorWalkPos);
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DECLARE_LUA_OPCODE(CursorMovieEnabled);
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};
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} // end of namespace Grim
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#endif
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