100 lines
2.7 KiB
C++
100 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/grim/emi/costume/emimesh_component.h"
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#include "engines/grim/emi/modelemi.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/costume.h"
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namespace Grim {
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EMIMeshComponent::EMIMeshComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t, EMICostume *costume) :
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Component(p, parentID, filename, t), _costume(costume), _obj(nullptr), _parentModel(nullptr), _hasComplained(false) {
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_hierShared = false;
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}
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EMIMeshComponent::~EMIMeshComponent() {
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if (_hierShared) {
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_obj = nullptr; // Keep ~ModelComp from deleting it
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//_animation = NULL;
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} else {
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delete _obj;
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}
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for (EMIMeshComponent *child : _children) {
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child->_obj = nullptr;
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//child->_hier = NULL;
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child->_parentModel = nullptr;
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}
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if (_parentModel) {
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_parentModel->_children.remove(this);
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}
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}
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void EMIMeshComponent::init() {
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_visible = true;
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_obj = g_resourceloader->loadModelEMI(_name, _costume);
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}
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int EMIMeshComponent::update(uint time) {
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return 0;
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}
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void EMIMeshComponent::reset() {
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_visible = true;
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}
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void EMIMeshComponent::draw() {
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// If the object was drawn by being a component
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// of it's parent then don't draw it
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if (_parent && _parent->isVisible())
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return;
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if (!_obj) {
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if (!_hasComplained) {
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warning("Tried to draw component we have no file for %s", _name.c_str());
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_hasComplained = true;
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}
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return;
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}
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// Need to translate object to be in accordance
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// with the setup of the parent
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//translateObject(false);
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_obj->draw();
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// Need to un-translate when done
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//translateObject(true);
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}
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void EMIMeshComponent::getBoundingBox(int *x1, int *y1, int *x2, int *y2) const {
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// If the object was drawn by being a component
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// of it's parent then don't draw it
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if (_parent && _parent->isVisible())
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return;
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if (_obj)
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_obj->getBoundingBox(x1, y1, x2, y2);
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}
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} // end of namespace Grim
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