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scummvm-cursorfix/engines/got/views/game_status.h
2026-02-02 04:50:13 +01:00

70 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOT_VIEWS_GAME_STATUS_H
#define GOT_VIEWS_GAME_STATUS_H
#include "got/views/view.h"
namespace Got {
namespace Views {
#ifdef USE_TTS
enum LastStatusSpoken {
kNone = 0,
kJewels = 1,
kScore = 2,
kKeys = 3
};
#endif
class GameStatus : public View {
private:
int _scoreCountdown = 0;
Common::String _endMessage;
void displayHealth(GfxSurface &s);
void displayMagic(GfxSurface &s);
void displayJewels(GfxSurface &s);
void displayScore(GfxSurface &s);
void displayKeys(GfxSurface &s);
void displayItem(GfxSurface &s);
#ifdef USE_TTS
LastStatusSpoken _lastStatusSpoken = kNone;
#endif
public:
GameStatus() : View("GameStatus") {}
virtual ~GameStatus() {}
void draw() override;
bool msgGame(const GameMessage &msg) override;
bool tick() override;
};
} // namespace Views
} // namespace Got
#endif