/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_VIEWS_GAME_STATUS_H #define GOT_VIEWS_GAME_STATUS_H #include "got/views/view.h" namespace Got { namespace Views { #ifdef USE_TTS enum LastStatusSpoken { kNone = 0, kJewels = 1, kScore = 2, kKeys = 3 }; #endif class GameStatus : public View { private: int _scoreCountdown = 0; Common::String _endMessage; void displayHealth(GfxSurface &s); void displayMagic(GfxSurface &s); void displayJewels(GfxSurface &s); void displayScore(GfxSurface &s); void displayKeys(GfxSurface &s); void displayItem(GfxSurface &s); #ifdef USE_TTS LastStatusSpoken _lastStatusSpoken = kNone; #endif public: GameStatus() : View("GameStatus") {} virtual ~GameStatus() {} void draw() override; bool msgGame(const GameMessage &msg) override; bool tick() override; }; } // namespace Views } // namespace Got #endif