Files
2026-02-02 04:50:13 +01:00

57 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/views/dialogs/save_game.h"
#include "got/got.h"
namespace Got {
namespace Views {
namespace Dialogs {
SaveGame::SaveGame() : SelectOption("SaveGame", "Save Game?", YES_NO) {
}
bool SaveGame::msgGame(const GameMessage &msg) {
if (msg._name == "TITLE" || msg._name == "QUIT") {
_isQuit = msg._name == "QUIT";
open();
return true;
}
return false;
}
void SaveGame::selected() {
if (_selectedItem == 0)
g_engine->saveGameDialog();
if (_isQuit) {
g_engine->quitGame();
} else {
fadeOut();
send("TitleBackground", GameMessage("MAIN_MENU"));
}
}
} // namespace Dialogs
} // namespace Views
} // namespace Got