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2026-02-02 04:50:13 +01:00

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/views/dialogs/quit_game.h"
#include "got/got.h"
namespace Got {
namespace Views {
namespace Dialogs {
static const char *OPTIONS[] = { "Continue Game", "Quit to Opening Screen", "Quit to DOS", nullptr };
QuitGame::QuitGame() : SelectOption("QuitGame", "Quit Game?", OPTIONS) {
}
void QuitGame::selected() {
switch (_selectedItem) {
case 0:
break;
case 1:
// Prompt for saving game before returning to title
send("SaveGame", GameMessage("TITLE"));
break;
case 2:
// Prompt for saving game before quitting
send("SaveGame", GameMessage("QUIT"));
break;
default:
break;
}
}
} // namespace Dialogs
} // namespace Views
} // namespace Got