/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/views/dialogs/quit_game.h" #include "got/got.h" namespace Got { namespace Views { namespace Dialogs { static const char *OPTIONS[] = { "Continue Game", "Quit to Opening Screen", "Quit to DOS", nullptr }; QuitGame::QuitGame() : SelectOption("QuitGame", "Quit Game?", OPTIONS) { } void QuitGame::selected() { switch (_selectedItem) { case 0: break; case 1: // Prompt for saving game before returning to title send("SaveGame", GameMessage("TITLE")); break; case 2: // Prompt for saving game before quitting send("SaveGame", GameMessage("QUIT")); break; default: break; } } } // namespace Dialogs } // namespace Views } // namespace Got