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2026-02-02 04:50:13 +01:00

100 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/views/dialogs/main_menu.h"
#include "got/game/init.h"
#include "got/vars.h"
namespace Got {
namespace Views {
namespace Dialogs {
static const char *OPTIONS[] = {"Play Game", "Load Game", "High Scores", "Credits", "Demo", "Quit", nullptr};
static const char *OPTIONS_NO_DEMO[] = {"Play Game", "Load Game", "High Scores", "Credits", "Quit", nullptr};
MainMenu::MainMenu() : SelectOption("MainMenu", "God of Thunder Menu",
gDebugLevel > 0 ? OPTIONS : OPTIONS_NO_DEMO) {
}
bool MainMenu::msgFocus(const FocusMessage &msg) {
g_vars->resetEndGameFlags();
musicPlay("MENU", false);
return SelectOption::msgFocus(msg);
}
void MainMenu::closed() {
_selectedItem = 4; // Quit game
selected();
}
void MainMenu::selected() {
switch (_selectedItem) {
case 0:
_G(demo) = false;
if (g_events->isDemo()) {
// The shareware release only has part 1
g_vars->setArea(1);
initGame();
replaceView("Story", true, true);
} else {
// Full game. Select the game part
addView("SelectGame");
}
break;
case 1:
if (!g_engine->loadGameDialog())
addView("SelectGame");
break;
case 2:
replaceView("HighScores", true, true);
break;
case 3:
addView("Credits");
break;
case 4:
if (gDebugLevel > 0) {
_G(demo) = true;
initGame();
replaceView("PartTitle", true, true);
} else {
addView("Quit");
}
break;
case 5:
addView("Quit");
break;
default:
break;
}
}
} // namespace Dialogs
} // namespace Views
} // namespace Got