99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_GFX_GFX_PICS_H
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#define GOT_GFX_GFX_PICS_H
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#include "graphics/managed_surface.h"
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namespace Got {
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namespace Gfx {
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/**
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* The original graphics screen was set up to use 4 panes,
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* where each pane had a single pixel, repeating every 4 pixels.
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* Because of this, graphics were stored with all the data for
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* each pane one at a time. This helper methods takes care of
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* "de-paneing" the graphics into a provided surface
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*/
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extern void convertPaneDataToSurface(const byte *src, Graphics::ManagedSurface &surf);
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class GfxPics {
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private:
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Graphics::ManagedSurface *_array = nullptr;
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size_t _size = 0;
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protected:
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public:
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~GfxPics() {
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clear();
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}
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void clear();
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void resize(uint newSize);
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void load(const Common::String &name, int blockSize);
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Graphics::ManagedSurface &operator[](uint idx) {
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return _array[idx];
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}
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size_t size() const {
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return _size;
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}
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GfxPics &operator=(const GfxPics &src);
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};
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class BgPics : public GfxPics {
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private:
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int _area = 1;
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public:
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void load();
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bool getArea() const {
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return _area;
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}
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void setArea(int area);
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};
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class Pics : public GfxPics {
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private:
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Common::String _resName;
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int _blockSize = -1;
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public:
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Pics(const Common::String &resName, int blockSize = -1,
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bool immediateLoad = true) : _resName(resName), _blockSize(blockSize) {
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if (immediateLoad)
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load();
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}
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Pics() {}
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void load() {
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GfxPics::load(_resName, _blockSize);
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}
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};
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} // namespace Gfx
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} // namespace Got
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#endif
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