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2026-02-02 04:50:13 +01:00

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2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOT_GFX_GFX_PICS_H
#define GOT_GFX_GFX_PICS_H
#include "graphics/managed_surface.h"
namespace Got {
namespace Gfx {
/**
* The original graphics screen was set up to use 4 panes,
* where each pane had a single pixel, repeating every 4 pixels.
* Because of this, graphics were stored with all the data for
* each pane one at a time. This helper methods takes care of
* "de-paneing" the graphics into a provided surface
*/
extern void convertPaneDataToSurface(const byte *src, Graphics::ManagedSurface &surf);
class GfxPics {
private:
Graphics::ManagedSurface *_array = nullptr;
size_t _size = 0;
protected:
public:
~GfxPics() {
clear();
}
void clear();
void resize(uint newSize);
void load(const Common::String &name, int blockSize);
Graphics::ManagedSurface &operator[](uint idx) {
return _array[idx];
}
size_t size() const {
return _size;
}
GfxPics &operator=(const GfxPics &src);
};
class BgPics : public GfxPics {
private:
int _area = 1;
public:
void load();
bool getArea() const {
return _area;
}
void setArea(int area);
};
class Pics : public GfxPics {
private:
Common::String _resName;
int _blockSize = -1;
public:
Pics(const Common::String &resName, int blockSize = -1,
bool immediateLoad = true) : _resName(resName), _blockSize(blockSize) {
if (immediateLoad)
load();
}
Pics() {}
void load() {
GfxPics::load(_resName, _blockSize);
}
};
} // namespace Gfx
} // namespace Got
#endif