/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_GFX_GFX_PICS_H #define GOT_GFX_GFX_PICS_H #include "graphics/managed_surface.h" namespace Got { namespace Gfx { /** * The original graphics screen was set up to use 4 panes, * where each pane had a single pixel, repeating every 4 pixels. * Because of this, graphics were stored with all the data for * each pane one at a time. This helper methods takes care of * "de-paneing" the graphics into a provided surface */ extern void convertPaneDataToSurface(const byte *src, Graphics::ManagedSurface &surf); class GfxPics { private: Graphics::ManagedSurface *_array = nullptr; size_t _size = 0; protected: public: ~GfxPics() { clear(); } void clear(); void resize(uint newSize); void load(const Common::String &name, int blockSize); Graphics::ManagedSurface &operator[](uint idx) { return _array[idx]; } size_t size() const { return _size; } GfxPics &operator=(const GfxPics &src); }; class BgPics : public GfxPics { private: int _area = 1; public: void load(); bool getArea() const { return _area; } void setArea(int area); }; class Pics : public GfxPics { private: Common::String _resName; int _blockSize = -1; public: Pics(const Common::String &resName, int blockSize = -1, bool immediateLoad = true) : _resName(resName), _blockSize(blockSize) { if (immediateLoad) load(); } Pics() {} void load() { GfxPics::load(_resName, _blockSize); } }; } // namespace Gfx } // namespace Got #endif