44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_GAME_MOVE_H
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#define GOT_GAME_MOVE_H
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#include "got/data/defines.h"
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namespace Got {
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extern void nextFrame(Actor *actor);
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extern bool pointWithin(int x, int y, int x1, int y1, int x2, int y2);
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extern bool overlap(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4);
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extern int reverseDirection(Actor *actor);
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extern void thorShoots();
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extern void thorDamaged(Actor *actor);
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extern void actorDestroyed(Actor *actor);
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extern int actorShoots(Actor *actor, int dir);
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extern void actorAlwaysShoots(Actor *actor, int dir);
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extern void actorDamaged(Actor *actor, int damage);
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extern void moveActor(Actor *actor);
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} // namespace Got
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#endif
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