/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_GAME_MOVE_H #define GOT_GAME_MOVE_H #include "got/data/defines.h" namespace Got { extern void nextFrame(Actor *actor); extern bool pointWithin(int x, int y, int x1, int y1, int x2, int y2); extern bool overlap(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4); extern int reverseDirection(Actor *actor); extern void thorShoots(); extern void thorDamaged(Actor *actor); extern void actorDestroyed(Actor *actor); extern int actorShoots(Actor *actor, int dir); extern void actorAlwaysShoots(Actor *actor, int dir); extern void actorDamaged(Actor *actor, int damage); extern void moveActor(Actor *actor); } // namespace Got #endif