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2026-02-02 04:50:13 +01:00

53 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOT_GAME_BACK_H
#define GOT_GAME_BACK_H
#include "got/data/defines.h"
namespace Got {
extern const char *OBJECT_NAMES[];
extern const char *ITEM_NAMES[];
/**
* Shows a new level
* In the original this did some initial actors setup and rendering.
* Now in ScummVM, it only does the setup portions, since the
* GameContent view takes care of the scene rendering.
*/
extern void showLevel(int newLevel);
extern void showLevelDone();
extern void odinSpeaks(int index, int item, const char *endMessage = nullptr);
extern int switchIcons();
extern int rotateArrows();
extern void killEnemies(int iy, int ix);
extern void removeObjects(int y, int x);
extern void placeTile(int x, int y, int tile);
extern int backgroundTile(int x, int y);
extern void selectItem();
extern void actorSpeaks(const Actor *actor, int index, int item);
} // namespace Got
#endif