Files
2026-02-02 04:50:13 +01:00

55 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_SOUND_PCSPEAKER_H
#define GOB_SOUND_PCSPEAKER_H
#include "common/scummsys.h"
namespace Audio {
class PCSpeaker;
}
namespace Gob {
class PCSpeaker {
public:
PCSpeaker();
~PCSpeaker();
void speakerOn(int16 frequency, int32 length = -1);
void speakerOff();
void onUpdate(uint32 millis);
private:
Audio::PCSpeaker *_speaker;
};
} // End of namespace Gob
#endif // GOB_SOUND_PCSPEAKER_H