Files
scummvm-cursorfix/engines/gob/metaengine.cpp
2026-02-02 04:50:13 +01:00

171 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/hashmap.h"
#include "common/translation.h"
#include "gob/gameidtotype.h"
#include "gob/gob.h"
// For struct GOBGameDescription.
#include "gob/detection/detection.h"
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_COPY_PROTECTION,
{
_s("Enable copy protection"),
_s("Enable any copy protection that would otherwise be bypassed by default."),
"copy_protection",
false,
0,
0
},
},
#ifdef USE_TTS
{
GAMEOPTION_TTS,
{
_s("Enable Text to Speech"),
_s("Use TTS to read text in the game (if TTS is available)"),
"tts_enabled",
false,
0,
0
}
},
#endif
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class GobMetaEngine : public AdvancedMetaEngine<Gob::GOBGameDescription> {
public:
const char *getName() const override {
return "gob";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const Gob::GOBGameDescription *desc) const override;
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return optionsList;
}
};
bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool Gob::GobEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher);
}
Common::Error GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const Gob::GOBGameDescription *gd) const {
Gob::GobEngine *gobEngine = new Gob::GobEngine(syst);
*engine = gobEngine;
gobEngine->initGame(gd);
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(GOB)
REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
#endif
namespace Gob {
GameType GobEngine::getGameType(const char *gameId) const {
const GameIdToType *gameInfo = gameIdToType;
while (gameInfo->gameId != nullptr) {
if (!strcmp(gameId, gameInfo->gameId))
return gameInfo->gameType;
gameInfo++;
}
error("Unknown game ID: %s", gameId);
}
bool GobEngine::gameTypeHasAddOns() const {
return getGameType() == kGameTypeAdibou1 ||
getGameType() == kGameTypeAdibou2 ||
getGameType() == kGameTypeAdi2 ||
getGameType() == kGameTypeAdi4;
}
// Accelerator, to discard some directories we know have no chance to be add-ons
bool GobEngine::dirCanBeGameAddOn(const Common::FSDirectory &dir) const {
if (getGameType() == kGameTypeAdibou2)
return dir.hasFile("intro_ap.stk");
return true;
}
// To display a warning if a directory likely to be an add-on does not match anything
bool GobEngine::dirMustBeGameAddOn(const Common::FSDirectory &dir) const {
if (getGameType() == kGameTypeAdibou2)
return dir.hasFile("intro_ap.stk");
return false;
}
void GobEngine::initGame(const GOBGameDescription *gd) {
if (gd->startTotBase == nullptr)
_startTot = "intro.tot";
else
_startTot = gd->startTotBase;
if (gd->startStkBase == nullptr)
_startStk = "intro.stk";
else
_startStk = gd->startStkBase;
_demoIndex = gd->demoIndex;
_gameType = getGameType(gd->desc.gameId);
_features = gd->features;
_language = gd->desc.language;
_platform = gd->desc.platform;
_extra = gd->desc.extra;
_enableAdibou2FreeBananasWorkaround = gd->desc.flags & GF_ENABLE_ADIBOU2_FREE_BANANAS_WORKAROUND;
_enableAdibou2FlowersInfiniteLoopWorkaround = gd->desc.flags & GF_ENABLE_ADIBOU2_FLOWERS_INFINITE_LOOP_WORKAROUND;
}
} // End of namespace Gob