/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, this code is also * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the * full text of the license. * */ #include "engines/advancedDetector.h" #include "common/config-manager.h" #include "common/hashmap.h" #include "common/translation.h" #include "gob/gameidtotype.h" #include "gob/gob.h" // For struct GOBGameDescription. #include "gob/detection/detection.h" static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_COPY_PROTECTION, { _s("Enable copy protection"), _s("Enable any copy protection that would otherwise be bypassed by default."), "copy_protection", false, 0, 0 }, }, #ifdef USE_TTS { GAMEOPTION_TTS, { _s("Enable Text to Speech"), _s("Use TTS to read text in the game (if TTS is available)"), "tts_enabled", false, 0, 0 } }, #endif AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class GobMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "gob"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const Gob::GOBGameDescription *desc) const override; const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return optionsList; } }; bool GobMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool Gob::GobEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher); } Common::Error GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const Gob::GOBGameDescription *gd) const { Gob::GobEngine *gobEngine = new Gob::GobEngine(syst); *engine = gobEngine; gobEngine->initGame(gd); return Common::kNoError; } #if PLUGIN_ENABLED_DYNAMIC(GOB) REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); #else REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); #endif namespace Gob { GameType GobEngine::getGameType(const char *gameId) const { const GameIdToType *gameInfo = gameIdToType; while (gameInfo->gameId != nullptr) { if (!strcmp(gameId, gameInfo->gameId)) return gameInfo->gameType; gameInfo++; } error("Unknown game ID: %s", gameId); } bool GobEngine::gameTypeHasAddOns() const { return getGameType() == kGameTypeAdibou1 || getGameType() == kGameTypeAdibou2 || getGameType() == kGameTypeAdi2 || getGameType() == kGameTypeAdi4; } // Accelerator, to discard some directories we know have no chance to be add-ons bool GobEngine::dirCanBeGameAddOn(const Common::FSDirectory &dir) const { if (getGameType() == kGameTypeAdibou2) return dir.hasFile("intro_ap.stk"); return true; } // To display a warning if a directory likely to be an add-on does not match anything bool GobEngine::dirMustBeGameAddOn(const Common::FSDirectory &dir) const { if (getGameType() == kGameTypeAdibou2) return dir.hasFile("intro_ap.stk"); return false; } void GobEngine::initGame(const GOBGameDescription *gd) { if (gd->startTotBase == nullptr) _startTot = "intro.tot"; else _startTot = gd->startTotBase; if (gd->startStkBase == nullptr) _startStk = "intro.stk"; else _startStk = gd->startStkBase; _demoIndex = gd->demoIndex; _gameType = getGameType(gd->desc.gameId); _features = gd->features; _language = gd->desc.language; _platform = gd->desc.platform; _extra = gd->desc.extra; _enableAdibou2FreeBananasWorkaround = gd->desc.flags & GF_ENABLE_ADIBOU2_FREE_BANANAS_WORKAROUND; _enableAdibou2FlowersInfiniteLoopWorkaround = gd->desc.flags & GF_ENABLE_ADIBOU2_FLOWERS_INFINITE_LOOP_WORKAROUND; } } // End of namespace Gob