Files
scummvm-cursorfix/engines/gob/draw_playtoons.cpp
2026-02-02 04:50:13 +01:00

1023 lines
28 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/endian.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/hotspots.h"
#include "gob/resources.h"
#include "gob/scenery.h"
#include "gob/script.h"
namespace Gob {
Draw_Playtoons::Draw_Playtoons(GobEngine *vm) : Draw_v2(vm) {
}
void Draw_Playtoons::printTotText(int16 id) {
byte *dataPtr;
byte *ptr, *ptrEnd;
byte cmd;
int16 savedFlags;
int16 destX, destY;
int16 spriteRight, spriteBottom;
int16 val;
int16 rectLeft, rectTop, rectRight, rectBottom;
int16 size;
id &= 0xFFF;
_vm->validateLanguage();
TextItem *textItem = _vm->_game->_resources->getTextItem(id);
if (!textItem)
return;
size = textItem->getSize();
dataPtr = textItem->getData();
ptr = dataPtr;
_pattern = 0;
bool isSubtitle = (ptr[1] & 0x80) != 0;
if (isSubtitle && !_vm->_global->_doSubtitles) {
delete textItem;
return;
}
if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
destX = (READ_LE_UINT16(ptr) & 0x7FFF) * 2;
spriteRight = READ_LE_UINT16(ptr + 4) * 2 + 1;
} else {
// No mask used for Fascination
destX = READ_LE_UINT16(ptr);
if (_vm->getGameType() != kGameTypeFascination)
destX &= 0x7FFF;
spriteRight = READ_LE_UINT16(ptr + 4);
}
if (_renderFlags & RENDERFLAG_FROMSPLIT) {
int16 start;
start = _vm->_video->_splitStart;
destY = start;
spriteBottom = READ_LE_UINT16(ptr + 6) - READ_LE_UINT16(ptr + 2);
if (_renderFlags & RENDERFLAG_DOUBLECOORDS)
spriteBottom *= 3;
spriteBottom += start;
if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
spriteBottom += _backDeltaY;
destY += _backDeltaY;
}
} else {
destY = READ_LE_UINT16(ptr + 2);
spriteBottom = READ_LE_UINT16(ptr + 6);
if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
destY *= 2;
spriteBottom *= 2;
}
}
if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
_vm->_game->capturePush(destX, destY,
spriteRight - destX + 1, spriteBottom - destY + 1);
(*_vm->_scenery->_pCaptureCounter)++;
}
_destSpriteX = destX;
_destSpriteY = destY;
_spriteRight = spriteRight;
_spriteBottom = spriteBottom;
_destSurface = kBackSurface;
ptrEnd = ptr + 8;
ptr += 9;
if (*ptrEnd == 16)
_backColor = -1;
else
_backColor = *ptr + _colorOffset;
_transparency = 1;
spriteOperation(DRAW_CLEARRECT);
_backColor = 0;
savedFlags = _renderFlags;
_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
while ((_destSpriteX = READ_LE_UINT16(ptr)) != -1) {
_destSpriteX += destX;
_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
ptr += 8;
cmd = *ptr++;
switch ((cmd & 0xF0) >> 4) {
case 0:
_frontColor = (cmd & 0xF) + _colorOffset;
spriteOperation(DRAW_DRAWLINE);
break;
case 1:
_frontColor = (cmd & 0xF) + _colorOffset;
spriteOperation(DRAW_DRAWBAR);
break;
case 2:
_backColor = (cmd & 0xF) + _colorOffset;
spriteOperation(DRAW_FILLRECTABS);
break;
default:
break;
}
}
ptr += 2;
ptrEnd = ptr;
while (((ptrEnd - dataPtr) < size) && (*ptrEnd != 1)) {
// Converting to unknown commands/characters to spaces
if ((_vm->_game->_script->getVersionMinor() < 2) && (*ptrEnd > 3) && (*ptrEnd < ' '))
*ptrEnd = ' ';
switch (*ptrEnd) {
case 1:
break;
case 2:
case 5:
case 12:
ptrEnd += 5;
break;
case 3:
case 4:
case 15:
ptrEnd += 2;
break;
case 6:
ptrEnd++;
switch (*ptrEnd & 0xC0) {
case 0:
ptrEnd++;
break;
case 0x40:
ptrEnd += 9;
break;
case 0x80:
ptrEnd += 3;
break;
case 0xC0:
ptrEnd += 11;
break;
}
break;
case 10:
ptrEnd += (ptrEnd[1] * 2) + 2;
break;
case 11:
do { ptrEnd++; } while (*ptrEnd != 0);
ptrEnd += 2;
break;
default:
ptrEnd++;
break;
}
}
ptrEnd++;
int16 fontIndex = 0, frontColor = 0;
int16 strPos = 0, strPos2 = -1, strPosBak;
int16 offX = 0, offY = 0;
int16 colId = 0;
int16 colCmd = 0;
int16 width;
int16 maskChar = 0;
char mask[200], str[200], buf[50];
memset(mask, 0, 200);
memset(str, ' ', 200);
_backColor = 0;
_transparency = 1;
Common::Array<TotTextInfo> totTextInfos;
if (_vm->_game->_script->getVersionMinor() >= 4)
totTextInfos.resize(32);
#ifdef USE_TTS
Common::String ttsMessage;
#endif
while (true) {
if ((((*ptr >= 1) && (*ptr <= 7)) || (*ptr == 10)) && (strPos != 0)) {
str[MAX(strPos, strPos2)] = 0;
strPosBak = strPos;
width = stringLength(str, fontIndex);
adjustCoords(1, &width, nullptr);
if (colCmd & 0x0F) {
rectLeft = offX - 2;
rectTop = offY - 2;
rectRight = offX + width + 1;
rectBottom = _fonts[fontIndex]->getCharHeight();
adjustCoords(1, &rectBottom, nullptr);
rectBottom += offY + 1;
adjustCoords(0, &rectLeft, &rectTop);
adjustCoords(2, &rectRight, &rectBottom);
if (_vm->_game->_script->getVersionMinor() < 4 || colId < 1 || colId > 32) {
if (colId != -1) {
uint16 hotspotIdOff = (colCmd & 0x80) ? 0xD000 : 0x4000;
_vm->_game->_hotspots->add(colId + hotspotIdOff, rectLeft, rectTop,
rectRight, rectBottom, (uint16) Hotspots::kTypeClick, 0, 0, 0, 0);
}
if (_needAdjust != 2 && _needAdjust < 10)
drawButton(colCmd & 0x0F, rectLeft + 4, rectTop + 4,
rectRight - 4, rectBottom - 4, str, fontIndex, frontColor, colId);
else
drawButton(colCmd & 0x0F, rectLeft + 2, rectTop + 2,
rectRight - 2, rectBottom - 2, str, fontIndex, frontColor, colId);
} else if (totTextInfos[colId - 1].str.empty()) {
totTextInfos[colId - 1].str = str;
totTextInfos[colId - 1].rectLeft = rectLeft;
totTextInfos[colId - 1].rectTop = rectTop;
totTextInfos[colId - 1].rectRight = rectRight;
totTextInfos[colId - 1].rectBottom = rectBottom;
totTextInfos[colId - 1].colCmd = colCmd;
totTextInfos[colId - 1].fontIndex = fontIndex;
totTextInfos[colId - 1].color = frontColor;
} else {
if (rectLeft < totTextInfos[colId - 1].rectLeft)
totTextInfos[colId - 1].rectLeft = rectLeft;
if (rectTop < totTextInfos[colId - 1].rectTop)
totTextInfos[colId - 1].rectTop = rectTop;
if (rectRight > totTextInfos[colId - 1].rectRight)
totTextInfos[colId - 1].rectRight = rectRight;
if (rectBottom > totTextInfos[colId - 1].rectBottom)
totTextInfos[colId - 1].rectBottom = rectBottom;
totTextInfos[colId - 1].str += '\\';
totTextInfos[colId - 1].str += str;
}
} else {
_destSpriteX = offX;
_destSpriteY = offY;
_fontIndex = fontIndex;
_frontColor = frontColor + _colorOffset;
_textToPrint = str;
#ifdef USE_TTS
ttsMessage += _textToPrint;
ttsMessage += " ";
#endif
if (isSubtitle) {
_fontIndex = _subtitleFont;
_frontColor = _subtitleColor;
}
if (_needAdjust != 2) {
if ((_destSpriteX >= destX) && (_destSpriteY >= destY) &&
(((_fonts[_fontIndex]->getCharHeight() / 2) + _destSpriteY - 1) <= spriteBottom)) {
while (((_destSpriteX + width - 1) > spriteRight) && (width > 0)) {
width -= _fonts[_fontIndex]->getCharWidth() / 2;
str[strlen(str) - 1] = '\0';
}
spriteOperation(DRAW_PRINTTEXT, false);
}
} else
spriteOperation(DRAW_PRINTTEXT, false);
width = strlen(str);
rectLeft = offX;
for (strPos = 0; strPos < width; strPos++) {
char charStrAtPos[2];
charStrAtPos[0] = str[strPos];
charStrAtPos[1] = '\0';
int16 charWidth = stringLength(charStrAtPos, fontIndex);
adjustCoords(1, &charWidth, nullptr);
if (mask[strPos] == '\0') {
rectLeft += charWidth;
continue;
}
_destSpriteX = rectLeft;
rectLeft += charWidth;
rectTop = _fonts[fontIndex]->getCharHeight();
adjustCoords(1, nullptr, &rectTop);
_spriteRight = _destSpriteX + rectLeft - 1;
_spriteBottom = offY + rectTop;
_destSpriteY = _spriteBottom;
spriteOperation(DRAW_DRAWLINE);
}
}
rectLeft = 0;
if (_vm->_game->_script->getVersionMinor() < 4) {
rectLeft += strPosBak * _fonts[_fontIndex]->getCharWidth();
} else {
rectLeft += stringLength(str, fontIndex);
}
adjustCoords(1, &rectLeft, nullptr);
offX += rectLeft;
strPos = 0;
strPos2 = -1;
memset(mask, 0, 200);
memset(str, ' ', 200);
}
if (*ptr == 1)
break;
cmd = *ptr;
switch ((uint8) cmd) {
case 2:
case 5: // Set dest coordinates
ptr++;
offX = destX + (int16)READ_LE_UINT16(ptr);
offY = destY + (int16)READ_LE_UINT16(ptr + 2);
if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
offX += (int16)READ_LE_UINT16(ptr);
offY += (int16)READ_LE_UINT16(ptr + 2);
}
ptr += 4;
break;
case 3: // Set font and color
ptr++;
fontIndex = ((*ptr & 0xF0) >> 4) & 7;
frontColor = *ptr & 0x0F;
ptr++;
if (isSubtitle) {
_subtitleFont = fontIndex;
_subtitleColor = frontColor;
}
break;
case 4:
ptr++;
frontColor = *ptr++;
if (isSubtitle)
_subtitleColor = frontColor;
break;
case 6:
colCmd = ptr[1];
colId = -1;
if ((colCmd & 0x80) || (colCmd & 0x20)) {
colId = (int16)READ_LE_UINT16(ptr + 2);
ptrEnd = ptr + 4;
}
ptr = ptrEnd;
if (colCmd & 0x40) {
rectLeft = destX + (int16)READ_LE_UINT16(ptr);
rectRight = destX + (int16)READ_LE_UINT16(ptr + 2);
rectTop = destY + (int16)READ_LE_UINT16(ptr + 4);
rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6);
adjustCoords(2, &rectLeft, &rectTop);
adjustCoords(2, &rectRight, &rectBottom);
_vm->_game->_hotspots->add(colId + 0x0D000, rectLeft, rectTop,
rectRight, rectBottom, (uint16) Hotspots::kTypeClick, 0, 0, 0, 0);
ptr += 8;
}
break;
case 7:
ptr++;
colCmd = 0;
break;
case 8:
ptr++;
maskChar = 1;
break;
case 9:
ptr++;
maskChar = 0;
break;
case 10:
str[0] = (char) 255;
WRITE_LE_UINT16(str + 1, ptr - _vm->_game->_resources->getTexts());
str[3] = 0;
ptr++;
for (int i = *ptr++; i > 0; i--) {
mask[strPos++] = maskChar;
ptr += 2;
}
break;
case 11:
do {
ptrEnd = ptr;
ptr++;
} while (*ptr);
break;
case 12:
warning("STUB: DrawPlaytoons:printTotText, case 12");
break;
case 13:
case 14:
ptr++;
break;
case 15:
ptr += 2;
break;
default:
if (*ptr == 186 && _vm->_game->_script->getVersionMinor() < 3) {
cmd = ptrEnd[17] & 0x7F;
if (cmd == 0) {
val = READ_LE_UINT16(ptrEnd + 18) * 4;
Common::sprintf_s(buf, "%d", (int32)VAR_OFFSET(val));
} else if (cmd == 1) {
val = READ_LE_UINT16(ptrEnd + 18) * 4;
Common::strlcpy(buf, GET_VARO_STR(val), 20);
} else {
val = READ_LE_UINT16(ptrEnd + 18) * 4;
Common::sprintf_s(buf, "%d", (int32)VAR_OFFSET(val));
if (buf[0] == '-') {
while (strlen(buf) - 1 < (uint32)ptrEnd[17]) {
_vm->_util->insertStr("0", buf, 1);
}
} else {
while (strlen(buf) - 1 < (uint32)ptrEnd[17]) {
_vm->_util->insertStr("0", buf, 0);
}
}
if (_vm->_global->_language == 2)
_vm->_util->insertStr(".", buf, strlen(buf) + 1 - ptrEnd[17]);
else
_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptrEnd[17]);
}
memcpy(str + strPos, buf, strlen(buf));
memset(mask, maskChar, strlen(buf));
if (ptrEnd[17] & 0x80) {
strPos2 = strPos + strlen(buf);
strPos++;
ptrEnd += 23;
ptr++;
} else {
strPos += strlen(buf);
if (ptr[1] != ' ') {
if ((ptr[1] == 2) &&
(((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) {
ptr += 5;
str[strPos] = ' ';
mask[strPos++] = maskChar;
}
} else {
str[strPos] = ' ';
mask[strPos++] = maskChar;
while (ptr[1] == ' ')
ptr++;
if ((ptr[1] == 2) &&
(((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY))
ptr += 5;
}
ptrEnd += 23;
ptr++;
}
} else {
if (*ptr != ' ') {
str[strPos] = *ptr;
}
mask[strPos] = maskChar;
strPos++;
}
ptr++;
}
}
ptrEnd = ptr + 2;
if (_vm->_game->_script->getVersionMinor() >= 4 && ptr + 4 < dataPtr + size) {
int16 cmd2 = *ptrEnd;
if (cmd2 & 0x80)
cmd = (cmd2 & 0x7F) * 24;
else
cmd = (cmd2 & 0x7F) * 22;
ptr += cmd + 3;
int16 len = *ptr++;
if (len > 0)
warning("STUB: DrawPlaytoons:printTotText, len=%d", len);
ptrEnd = ptr;
for (strPos = 0; strPos < len; strPos++) {
byte *ptr2 = ptr + strPos * 0x4C;
int16 textIndex = (*ptr2 + 0x4A);
if (textIndex) {
warning("STUB: DrawPlaytoons:printTotText, strPos = %d, update tot text %d", strPos, textIndex);
} else {
warning("STUB: DrawPlaytoons:printTotText, strPos = %d, BLITSURF case", strPos);
}
}
}
ptr = ptrEnd;
if (_vm->_game->_script->getVersionMinor() >= 4) {
for (strPos = 0; strPos < (int16)totTextInfos.size(); strPos++) {
TotTextInfo &totTextInfo = totTextInfos[strPos];
if (totTextInfo.str.empty())
continue;
int hotspotIdOff = (totTextInfo.colCmd & 0x80) ? 0xD001 : 0x4001;
_vm->_game->_hotspots->add(strPos + hotspotIdOff, totTextInfo.rectLeft, totTextInfo.rectTop,
totTextInfo.rectRight, totTextInfo.rectBottom, Hotspots::kTypeClick, 0, 0, 0, 0);
if (_needAdjust != 2 && _needAdjust < 10)
drawButton(totTextInfo.colCmd & 0x0F, totTextInfo.rectLeft + 4, totTextInfo.rectTop + 4,
totTextInfo.rectRight - 4, totTextInfo.rectBottom - 4, totTextInfo.str.begin(),
totTextInfo.fontIndex, totTextInfo.color, strPos + 1);
else
drawButton(totTextInfo.colCmd & 0x0F, totTextInfo.rectLeft + 2, totTextInfo.rectTop + 2,
totTextInfo.rectRight - 2, totTextInfo.rectBottom - 2, totTextInfo.str.begin(),
totTextInfo.fontIndex, totTextInfo.color, strPos + 1);
}
}
#ifdef USE_TTS
if (_previousTot != ttsMessage && !isSubtitle) {
if (_vm->_game->_hotspots->hoveringOverHotspot()) {
_vm->sayText(ttsMessage);
} else {
_vm->sayText(ttsMessage, Common::TextToSpeechManager::QUEUE);
}
_previousTot = ttsMessage;
}
#endif
delete textItem;
_renderFlags = savedFlags;
if (!(_renderFlags & RENDERFLAG_COLLISIONS))
return;
_vm->_game->_hotspots->check(0, 0);
if (*_vm->_scenery->_pCaptureCounter != 0) {
(*_vm->_scenery->_pCaptureCounter)--;
_vm->_game->capturePop(1);
}
}
void Draw_Playtoons::spriteOperation(int16 operation, bool ttsAddHotspotText) {
int16 len;
int16 x, y;
bool deltaVeto;
int16 left;
int16 ratio;
Resource *resource;
deltaVeto = (operation & 0x10) != 0;
operation &= 0x0F;
if (_sourceSurface >= 100)
_sourceSurface -= 80;
if (_destSurface >= 100)
_destSurface -= 80;
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
if ((_sourceSurface == kBackSurface) && (operation != DRAW_LOADSPRITE)) {
_spriteLeft += _backDeltaX;
_spriteTop += _backDeltaY;
}
if (_destSurface == kBackSurface) {
_destSpriteX += _backDeltaX;
_destSpriteY += _backDeltaY;
if ((operation == DRAW_DRAWLINE) ||
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) {
_spriteRight += _backDeltaX;
_spriteBottom += _backDeltaY;
}
}
}
int16 spriteLeft = _spriteLeft;
int16 spriteTop = _spriteTop;
int16 spriteRight = _spriteRight;
int16 spriteBottom = _spriteBottom;
int16 destSpriteX = _destSpriteX;
int16 destSpriteY = _destSpriteY;
int16 destSurface = _destSurface;
int16 sourceSurface = _sourceSurface;
if (_vm->_video->_splitSurf && ((_destSurface == kFrontSurface) || (_destSurface == kBackSurface))) {
if ((_destSpriteY >= _vm->_video->_splitStart)) {
_destSpriteY -= _vm->_video->_splitStart;
if ((operation == DRAW_DRAWLINE) ||
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS)))
_spriteBottom -= _vm->_video->_splitStart;
_destSurface += 4;
}
if ((_spriteTop >= _vm->_video->_splitStart) && (operation == DRAW_BLITSURF)) {
_spriteTop -= _vm->_video->_splitStart;
if (_destSurface < 24)
_destSurface += 4;
}
}
adjustCoords(0, &_destSpriteX, &_destSpriteY);
if ((operation != DRAW_LOADSPRITE) && (_needAdjust != 2)) {
adjustCoords(0, &_spriteRight, &_spriteBottom);
adjustCoords(0, &_spriteLeft, &_spriteTop);
if (operation == DRAW_DRAWLINE) {
if ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY)) {
operation = DRAW_FILLRECTABS;
_backColor = _frontColor;
}
} else if (operation == DRAW_DRAWLETTER)
operation = DRAW_BLITSURF;
if (operation == DRAW_DRAWLINE) {
if (_spriteBottom < _destSpriteY) {
SWAP(_spriteBottom, _destSpriteY);
SWAP(_spriteRight, _destSpriteX);
}
} else if ((operation == DRAW_LOADSPRITE) ||
(operation > DRAW_PRINTTEXT)) {
if (_spriteBottom < _destSpriteY)
SWAP(_spriteBottom, _destSpriteY);
if (_spriteRight < _destSpriteX)
SWAP(_spriteRight, _destSpriteX);
_spriteRight++;
_spriteBottom++;
}
}
if (!_spritesArray[_destSurface]) {
warning("Can't do operation %d on surface %d: nonexistent", operation, _destSurface);
return;
}
switch (operation) {
case DRAW_BLITSURF:
case DRAW_DRAWLETTER:
if (!_spritesArray[_sourceSurface] || !_spritesArray[_destSurface])
break;
if (_transparency & 0x200) {
uint8 strength = 16 - (((uint16) _transparency) >> 12);
_spritesArray[_destSurface]->blitShaded(*_spritesArray[_sourceSurface],
_spriteLeft, spriteTop,
_spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1,
_destSpriteX, _destSpriteY,
strength,
0,
_vm->getPixelFormat());
} else {
_spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface],
_spriteLeft, spriteTop,
_spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1,
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
}
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
break;
case DRAW_PUTPIXEL:
switch (_pattern & 0xFF) {
case 0xFF:
WRITE_VAR(0, _spritesArray[_destSurface]->get(_destSpriteX, _destSpriteY).get());
break;
case 1:
_spritesArray[_destSurface]->fillRect(destSpriteX,
_destSpriteY, _destSpriteX + 1,
_destSpriteY + 1, _frontColor);
break;
case 2:
_spritesArray[_destSurface]->fillRect(destSpriteX - 1,
_destSpriteY - 1, _destSpriteX + 1,
_destSpriteY + 1, _frontColor);
break;
case 3:
_spritesArray[_destSurface]->fillRect(destSpriteX - 1,
_destSpriteY - 1, _destSpriteX + 2,
_destSpriteY + 2, _frontColor);
break;
default:
_spritesArray[_destSurface]->putPixel(_destSpriteX, _destSpriteY, _frontColor);
break;
}
dirtiedRect(_destSurface, _destSpriteX - (_pattern / 2),
_destSpriteY - (_pattern / 2),
_destSpriteX + (_pattern + 1) / 2,
_destSpriteY + (_pattern + 1) / 2);
break;
case DRAW_FILLRECT:
switch (_pattern & 0xFF) {
case 3:
case 4:
warning("oPlaytoons_spriteOperation: operation DRAW_FILLRECT, pattern %d", _pattern & 0xFF);
break;
case 1: {
_spritesArray[_destSurface]->fillArea(destSpriteX,
_destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1,
_backColor & 0xFF,
(_backColor >> 8) & 0xFF);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
break;
}
case 2: {
Common::Rect dirtyRect = _spritesArray[_destSurface]->fillAreaAtPoint(destSpriteX,
_destSpriteY,
_backColor);
dirtiedRect(_destSurface, dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
break ;
}
case 0: {
if (!(_backColor & 0xFF00) || !(_backColor & 0x0100)) {
_spritesArray[_destSurface]->fillRect(_destSpriteX,
_destSpriteY, _destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1, _backColor);
} else {
uint8 strength = 16 - (((uint16) _backColor) >> 12);
_spritesArray[_destSurface]->shadeRect(_destSpriteX,
_destSpriteY, _destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1, _backColor, strength);
}
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
break;
}
default:
warning("oPlaytoons_spriteOperation: operation DRAW_FILLRECT, unexpected pattern %d", _pattern & 0xFF);
break;
}
break;
case DRAW_DRAWLINE:
if ((_needAdjust != 2) && (_needAdjust < 10)) {
warning ("oPlaytoons_spriteOperation: operation DRAW_DRAWLINE, draw multiple lines");
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->drawLine(_destSpriteX + 1, _destSpriteY,
_spriteRight + 1, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY + 1,
_spriteRight, _spriteBottom + 1, _frontColor);
_spritesArray[_destSurface]->drawLine(_destSpriteX + 1, _destSpriteY + 1,
_spriteRight + 1, _spriteBottom + 1, _frontColor);
} else {
switch (_pattern & 0xFF) {
case 0:
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
break;
default:
for (int16 i = 0; i <= _pattern; i++)
for (int16 j = 0; j <= _pattern; j++)
_spritesArray[_destSurface]->drawLine(
_destSpriteX - (_pattern / 2) + i,
_destSpriteY - (_pattern / 2) + j,
_spriteRight - (_pattern / 2) + i,
_spriteBottom - (_pattern / 2) + j,
_frontColor);
break;
}
}
dirtiedRect(_destSurface, MIN(_destSpriteX, _spriteRight) - _pattern,
MIN(_destSpriteY, _spriteBottom) - _pattern,
MAX(_destSpriteX, _spriteRight) + _pattern + 1,
MAX(_destSpriteY, _spriteBottom) + _pattern + 1);
break;
case DRAW_INVALIDATE:
_spritesArray[_destSurface]->drawCircle(_destSpriteX,
_destSpriteY, _spriteRight, _frontColor, _pattern & 0xFF);
dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom,
_destSpriteX + _spriteRight, _destSpriteY + _spriteBottom);
break;
case DRAW_LOADSPRITE:
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
&_spriteRight, &_spriteBottom);
if (!resource)
break;
_vm->_video->drawPackedSprite(resource->getData(),
_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
_transparency, *_spritesArray[_destSurface]);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
delete resource;
break;
case DRAW_PRINTTEXT:
len = strlen(_textToPrint);
left = _destSpriteX;
if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
Font *font = _fonts[_fontIndex];
if (!font) {
warning("oPlaytoons_spriteOperation: Trying to print \"%s\" with undefined font %d", _textToPrint, _fontIndex);
break;
}
if (font->isMonospaced()) {
if (((int8) _textToPrint[0]) == -1) {
_vm->validateLanguage();
byte *dataBuf = _vm->_game->_resources->getTexts() + _textToPrint[1] + 1;
len = *dataBuf++;
for (int i = 0; i < len; i++, dataBuf += 2) {
font->drawLetter(*_spritesArray[_destSurface], READ_LE_UINT16(dataBuf),
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
}
} else {
font->drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
_backColor, _transparency, *_spritesArray[_destSurface]);
_destSpriteX += len * font->getCharWidth();
}
} else {
for (int i = 0; i < len; i++) {
font->drawLetter(*_spritesArray[_destSurface], _textToPrint[i],
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
_destSpriteX += font->getCharWidth(_textToPrint[i]);
}
}
} else {
SurfacePtr sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
320 : sourceSurf->getWidth();
ratio /= _fontToSprite[_fontIndex].width;
for (int i = 0; i < len; i++) {
y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
* _fontToSprite[_fontIndex].height;
x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
* _fontToSprite[_fontIndex].width;
_spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], x, y,
x + _fontToSprite[_fontIndex].width - 1,
y + _fontToSprite[_fontIndex].height - 1,
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
_destSpriteX += _fontToSprite[_fontIndex].width;
}
}
#ifdef USE_TTS
if (ttsAddHotspotText) {
_vm->_game->_hotspots->addHotspotTTSText(_textToPrint, left, _destSpriteY,
_destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->getCharHeight() - 1, _destSurface);
}
#endif
dirtiedRect(_destSurface, left, _destSpriteY,
_destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->getCharHeight() - 1);
break;
case DRAW_DRAWBAR:
if ((_needAdjust != 2) && (_needAdjust < 10)){
_spritesArray[_destSurface]->fillRect(_destSpriteX, _spriteBottom - 1,
_spriteRight, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
_destSpriteX + 1, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->fillRect(_spriteRight - 1, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
_spriteRight, _destSpriteY + 1, _frontColor);
} else {
_spritesArray[_destSurface]->drawLine(_destSpriteX, _spriteBottom,
_spriteRight, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
_destSpriteX, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->drawLine(_spriteRight, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
_spriteRight, _destSpriteY, _frontColor);
}
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
case DRAW_CLEARRECT:
warning ("oPlaytoons_spriteOperation: DRAW_CLEARRECT uses _backColor %d", _backColor);
if (_backColor != -1) {
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom,
_backColor);
}
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
case DRAW_FILLRECTABS:
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _backColor);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
default:
warning ("oPlaytoons_spriteOperation: Unhandled operation %d", operation);
break;
}
_spriteLeft = spriteLeft;
_spriteTop = spriteTop;
_spriteRight = spriteRight;
_spriteBottom = spriteBottom;
_destSpriteX = destSpriteX;
_destSpriteY = destSpriteY;
_destSurface = destSurface;
_sourceSurface = sourceSurface;
if (operation == DRAW_PRINTTEXT) {
len = _fonts[_fontIndex]->getCharWidth();
adjustCoords(1, &len, nullptr);
_destSpriteX += len * strlen(_textToPrint);
}
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
if (_sourceSurface == kBackSurface) {
_spriteLeft -= _backDeltaX;
_spriteTop -= _backDeltaY;
}
if (_destSurface == kBackSurface) {
_destSpriteX -= _backDeltaX;
_destSpriteY -= _backDeltaY;
}
}
}
} // End of namespace Gob