1023 lines
28 KiB
C++
1023 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "common/endian.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/global.h"
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#include "gob/inter.h"
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#include "gob/hotspots.h"
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#include "gob/resources.h"
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#include "gob/scenery.h"
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#include "gob/script.h"
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namespace Gob {
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Draw_Playtoons::Draw_Playtoons(GobEngine *vm) : Draw_v2(vm) {
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}
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void Draw_Playtoons::printTotText(int16 id) {
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byte *dataPtr;
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byte *ptr, *ptrEnd;
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byte cmd;
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int16 savedFlags;
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int16 destX, destY;
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int16 spriteRight, spriteBottom;
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int16 val;
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int16 rectLeft, rectTop, rectRight, rectBottom;
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int16 size;
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id &= 0xFFF;
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_vm->validateLanguage();
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TextItem *textItem = _vm->_game->_resources->getTextItem(id);
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if (!textItem)
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return;
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size = textItem->getSize();
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dataPtr = textItem->getData();
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ptr = dataPtr;
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_pattern = 0;
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bool isSubtitle = (ptr[1] & 0x80) != 0;
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if (isSubtitle && !_vm->_global->_doSubtitles) {
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delete textItem;
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return;
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}
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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destX = (READ_LE_UINT16(ptr) & 0x7FFF) * 2;
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spriteRight = READ_LE_UINT16(ptr + 4) * 2 + 1;
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} else {
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// No mask used for Fascination
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destX = READ_LE_UINT16(ptr);
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if (_vm->getGameType() != kGameTypeFascination)
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destX &= 0x7FFF;
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spriteRight = READ_LE_UINT16(ptr + 4);
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}
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if (_renderFlags & RENDERFLAG_FROMSPLIT) {
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int16 start;
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start = _vm->_video->_splitStart;
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destY = start;
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spriteBottom = READ_LE_UINT16(ptr + 6) - READ_LE_UINT16(ptr + 2);
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS)
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spriteBottom *= 3;
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spriteBottom += start;
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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spriteBottom += _backDeltaY;
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destY += _backDeltaY;
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}
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} else {
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destY = READ_LE_UINT16(ptr + 2);
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spriteBottom = READ_LE_UINT16(ptr + 6);
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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destY *= 2;
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spriteBottom *= 2;
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}
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}
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if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
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_vm->_game->capturePush(destX, destY,
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spriteRight - destX + 1, spriteBottom - destY + 1);
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(*_vm->_scenery->_pCaptureCounter)++;
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}
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_destSpriteX = destX;
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_destSpriteY = destY;
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_spriteRight = spriteRight;
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_spriteBottom = spriteBottom;
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_destSurface = kBackSurface;
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ptrEnd = ptr + 8;
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ptr += 9;
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if (*ptrEnd == 16)
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_backColor = -1;
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else
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_backColor = *ptr + _colorOffset;
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_transparency = 1;
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spriteOperation(DRAW_CLEARRECT);
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_backColor = 0;
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savedFlags = _renderFlags;
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_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
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while ((_destSpriteX = READ_LE_UINT16(ptr)) != -1) {
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_destSpriteX += destX;
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_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
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_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
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_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
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ptr += 8;
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cmd = *ptr++;
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switch ((cmd & 0xF0) >> 4) {
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case 0:
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_frontColor = (cmd & 0xF) + _colorOffset;
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spriteOperation(DRAW_DRAWLINE);
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break;
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case 1:
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_frontColor = (cmd & 0xF) + _colorOffset;
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spriteOperation(DRAW_DRAWBAR);
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break;
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case 2:
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_backColor = (cmd & 0xF) + _colorOffset;
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spriteOperation(DRAW_FILLRECTABS);
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break;
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default:
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break;
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}
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}
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ptr += 2;
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ptrEnd = ptr;
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while (((ptrEnd - dataPtr) < size) && (*ptrEnd != 1)) {
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// Converting to unknown commands/characters to spaces
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if ((_vm->_game->_script->getVersionMinor() < 2) && (*ptrEnd > 3) && (*ptrEnd < ' '))
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*ptrEnd = ' ';
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switch (*ptrEnd) {
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case 1:
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break;
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case 2:
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case 5:
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case 12:
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ptrEnd += 5;
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break;
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case 3:
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case 4:
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case 15:
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ptrEnd += 2;
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break;
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case 6:
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ptrEnd++;
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switch (*ptrEnd & 0xC0) {
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case 0:
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ptrEnd++;
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break;
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case 0x40:
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ptrEnd += 9;
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break;
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case 0x80:
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ptrEnd += 3;
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break;
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case 0xC0:
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ptrEnd += 11;
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break;
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}
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break;
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case 10:
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ptrEnd += (ptrEnd[1] * 2) + 2;
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break;
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case 11:
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do { ptrEnd++; } while (*ptrEnd != 0);
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ptrEnd += 2;
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break;
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default:
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ptrEnd++;
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break;
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}
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}
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ptrEnd++;
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int16 fontIndex = 0, frontColor = 0;
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int16 strPos = 0, strPos2 = -1, strPosBak;
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int16 offX = 0, offY = 0;
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int16 colId = 0;
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int16 colCmd = 0;
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int16 width;
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int16 maskChar = 0;
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char mask[200], str[200], buf[50];
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memset(mask, 0, 200);
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memset(str, ' ', 200);
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_backColor = 0;
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_transparency = 1;
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Common::Array<TotTextInfo> totTextInfos;
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if (_vm->_game->_script->getVersionMinor() >= 4)
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totTextInfos.resize(32);
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#ifdef USE_TTS
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Common::String ttsMessage;
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#endif
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while (true) {
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if ((((*ptr >= 1) && (*ptr <= 7)) || (*ptr == 10)) && (strPos != 0)) {
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str[MAX(strPos, strPos2)] = 0;
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strPosBak = strPos;
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width = stringLength(str, fontIndex);
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adjustCoords(1, &width, nullptr);
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if (colCmd & 0x0F) {
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rectLeft = offX - 2;
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rectTop = offY - 2;
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rectRight = offX + width + 1;
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rectBottom = _fonts[fontIndex]->getCharHeight();
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adjustCoords(1, &rectBottom, nullptr);
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rectBottom += offY + 1;
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adjustCoords(0, &rectLeft, &rectTop);
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adjustCoords(2, &rectRight, &rectBottom);
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if (_vm->_game->_script->getVersionMinor() < 4 || colId < 1 || colId > 32) {
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if (colId != -1) {
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uint16 hotspotIdOff = (colCmd & 0x80) ? 0xD000 : 0x4000;
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_vm->_game->_hotspots->add(colId + hotspotIdOff, rectLeft, rectTop,
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rectRight, rectBottom, (uint16) Hotspots::kTypeClick, 0, 0, 0, 0);
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}
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if (_needAdjust != 2 && _needAdjust < 10)
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drawButton(colCmd & 0x0F, rectLeft + 4, rectTop + 4,
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rectRight - 4, rectBottom - 4, str, fontIndex, frontColor, colId);
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else
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drawButton(colCmd & 0x0F, rectLeft + 2, rectTop + 2,
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rectRight - 2, rectBottom - 2, str, fontIndex, frontColor, colId);
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} else if (totTextInfos[colId - 1].str.empty()) {
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totTextInfos[colId - 1].str = str;
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totTextInfos[colId - 1].rectLeft = rectLeft;
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totTextInfos[colId - 1].rectTop = rectTop;
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totTextInfos[colId - 1].rectRight = rectRight;
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totTextInfos[colId - 1].rectBottom = rectBottom;
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totTextInfos[colId - 1].colCmd = colCmd;
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totTextInfos[colId - 1].fontIndex = fontIndex;
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totTextInfos[colId - 1].color = frontColor;
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} else {
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if (rectLeft < totTextInfos[colId - 1].rectLeft)
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totTextInfos[colId - 1].rectLeft = rectLeft;
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if (rectTop < totTextInfos[colId - 1].rectTop)
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totTextInfos[colId - 1].rectTop = rectTop;
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if (rectRight > totTextInfos[colId - 1].rectRight)
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totTextInfos[colId - 1].rectRight = rectRight;
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if (rectBottom > totTextInfos[colId - 1].rectBottom)
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totTextInfos[colId - 1].rectBottom = rectBottom;
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totTextInfos[colId - 1].str += '\\';
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totTextInfos[colId - 1].str += str;
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}
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} else {
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_destSpriteX = offX;
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_destSpriteY = offY;
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_fontIndex = fontIndex;
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_frontColor = frontColor + _colorOffset;
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_textToPrint = str;
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#ifdef USE_TTS
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ttsMessage += _textToPrint;
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ttsMessage += " ";
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#endif
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if (isSubtitle) {
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_fontIndex = _subtitleFont;
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_frontColor = _subtitleColor;
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}
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if (_needAdjust != 2) {
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if ((_destSpriteX >= destX) && (_destSpriteY >= destY) &&
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(((_fonts[_fontIndex]->getCharHeight() / 2) + _destSpriteY - 1) <= spriteBottom)) {
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while (((_destSpriteX + width - 1) > spriteRight) && (width > 0)) {
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width -= _fonts[_fontIndex]->getCharWidth() / 2;
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str[strlen(str) - 1] = '\0';
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}
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spriteOperation(DRAW_PRINTTEXT, false);
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}
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} else
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spriteOperation(DRAW_PRINTTEXT, false);
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width = strlen(str);
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rectLeft = offX;
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for (strPos = 0; strPos < width; strPos++) {
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char charStrAtPos[2];
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charStrAtPos[0] = str[strPos];
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charStrAtPos[1] = '\0';
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int16 charWidth = stringLength(charStrAtPos, fontIndex);
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adjustCoords(1, &charWidth, nullptr);
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if (mask[strPos] == '\0') {
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rectLeft += charWidth;
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continue;
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}
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_destSpriteX = rectLeft;
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rectLeft += charWidth;
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rectTop = _fonts[fontIndex]->getCharHeight();
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adjustCoords(1, nullptr, &rectTop);
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_spriteRight = _destSpriteX + rectLeft - 1;
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_spriteBottom = offY + rectTop;
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_destSpriteY = _spriteBottom;
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spriteOperation(DRAW_DRAWLINE);
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}
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}
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rectLeft = 0;
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if (_vm->_game->_script->getVersionMinor() < 4) {
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rectLeft += strPosBak * _fonts[_fontIndex]->getCharWidth();
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} else {
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rectLeft += stringLength(str, fontIndex);
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}
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adjustCoords(1, &rectLeft, nullptr);
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offX += rectLeft;
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strPos = 0;
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strPos2 = -1;
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memset(mask, 0, 200);
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memset(str, ' ', 200);
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}
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if (*ptr == 1)
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break;
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cmd = *ptr;
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switch ((uint8) cmd) {
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case 2:
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case 5: // Set dest coordinates
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ptr++;
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offX = destX + (int16)READ_LE_UINT16(ptr);
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offY = destY + (int16)READ_LE_UINT16(ptr + 2);
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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offX += (int16)READ_LE_UINT16(ptr);
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offY += (int16)READ_LE_UINT16(ptr + 2);
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}
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ptr += 4;
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break;
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case 3: // Set font and color
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ptr++;
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fontIndex = ((*ptr & 0xF0) >> 4) & 7;
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frontColor = *ptr & 0x0F;
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ptr++;
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if (isSubtitle) {
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_subtitleFont = fontIndex;
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_subtitleColor = frontColor;
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}
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break;
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case 4:
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ptr++;
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frontColor = *ptr++;
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if (isSubtitle)
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_subtitleColor = frontColor;
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break;
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case 6:
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colCmd = ptr[1];
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colId = -1;
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if ((colCmd & 0x80) || (colCmd & 0x20)) {
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colId = (int16)READ_LE_UINT16(ptr + 2);
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ptrEnd = ptr + 4;
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}
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ptr = ptrEnd;
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if (colCmd & 0x40) {
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rectLeft = destX + (int16)READ_LE_UINT16(ptr);
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rectRight = destX + (int16)READ_LE_UINT16(ptr + 2);
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rectTop = destY + (int16)READ_LE_UINT16(ptr + 4);
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rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6);
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adjustCoords(2, &rectLeft, &rectTop);
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adjustCoords(2, &rectRight, &rectBottom);
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_vm->_game->_hotspots->add(colId + 0x0D000, rectLeft, rectTop,
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rectRight, rectBottom, (uint16) Hotspots::kTypeClick, 0, 0, 0, 0);
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ptr += 8;
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}
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break;
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case 7:
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ptr++;
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colCmd = 0;
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break;
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case 8:
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ptr++;
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maskChar = 1;
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break;
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case 9:
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ptr++;
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maskChar = 0;
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break;
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case 10:
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str[0] = (char) 255;
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WRITE_LE_UINT16(str + 1, ptr - _vm->_game->_resources->getTexts());
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str[3] = 0;
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ptr++;
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for (int i = *ptr++; i > 0; i--) {
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mask[strPos++] = maskChar;
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ptr += 2;
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}
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break;
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case 11:
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do {
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ptrEnd = ptr;
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ptr++;
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} while (*ptr);
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break;
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case 12:
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warning("STUB: DrawPlaytoons:printTotText, case 12");
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break;
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case 13:
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case 14:
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ptr++;
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break;
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case 15:
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ptr += 2;
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break;
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default:
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if (*ptr == 186 && _vm->_game->_script->getVersionMinor() < 3) {
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cmd = ptrEnd[17] & 0x7F;
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if (cmd == 0) {
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val = READ_LE_UINT16(ptrEnd + 18) * 4;
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Common::sprintf_s(buf, "%d", (int32)VAR_OFFSET(val));
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} else if (cmd == 1) {
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val = READ_LE_UINT16(ptrEnd + 18) * 4;
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Common::strlcpy(buf, GET_VARO_STR(val), 20);
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} else {
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val = READ_LE_UINT16(ptrEnd + 18) * 4;
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Common::sprintf_s(buf, "%d", (int32)VAR_OFFSET(val));
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if (buf[0] == '-') {
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while (strlen(buf) - 1 < (uint32)ptrEnd[17]) {
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_vm->_util->insertStr("0", buf, 1);
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}
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} else {
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while (strlen(buf) - 1 < (uint32)ptrEnd[17]) {
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_vm->_util->insertStr("0", buf, 0);
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}
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}
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if (_vm->_global->_language == 2)
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_vm->_util->insertStr(".", buf, strlen(buf) + 1 - ptrEnd[17]);
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else
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_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptrEnd[17]);
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}
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memcpy(str + strPos, buf, strlen(buf));
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memset(mask, maskChar, strlen(buf));
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if (ptrEnd[17] & 0x80) {
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strPos2 = strPos + strlen(buf);
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strPos++;
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ptrEnd += 23;
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ptr++;
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} else {
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strPos += strlen(buf);
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if (ptr[1] != ' ') {
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if ((ptr[1] == 2) &&
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(((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) {
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ptr += 5;
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str[strPos] = ' ';
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mask[strPos++] = maskChar;
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}
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} else {
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str[strPos] = ' ';
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mask[strPos++] = maskChar;
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while (ptr[1] == ' ')
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ptr++;
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if ((ptr[1] == 2) &&
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(((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY))
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ptr += 5;
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}
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ptrEnd += 23;
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ptr++;
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}
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} else {
|
|
if (*ptr != ' ') {
|
|
str[strPos] = *ptr;
|
|
}
|
|
|
|
mask[strPos] = maskChar;
|
|
strPos++;
|
|
}
|
|
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
ptrEnd = ptr + 2;
|
|
if (_vm->_game->_script->getVersionMinor() >= 4 && ptr + 4 < dataPtr + size) {
|
|
int16 cmd2 = *ptrEnd;
|
|
if (cmd2 & 0x80)
|
|
cmd = (cmd2 & 0x7F) * 24;
|
|
else
|
|
cmd = (cmd2 & 0x7F) * 22;
|
|
|
|
ptr += cmd + 3;
|
|
int16 len = *ptr++;
|
|
if (len > 0)
|
|
warning("STUB: DrawPlaytoons:printTotText, len=%d", len);
|
|
ptrEnd = ptr;
|
|
for (strPos = 0; strPos < len; strPos++) {
|
|
byte *ptr2 = ptr + strPos * 0x4C;
|
|
int16 textIndex = (*ptr2 + 0x4A);
|
|
if (textIndex) {
|
|
warning("STUB: DrawPlaytoons:printTotText, strPos = %d, update tot text %d", strPos, textIndex);
|
|
} else {
|
|
warning("STUB: DrawPlaytoons:printTotText, strPos = %d, BLITSURF case", strPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
ptr = ptrEnd;
|
|
if (_vm->_game->_script->getVersionMinor() >= 4) {
|
|
for (strPos = 0; strPos < (int16)totTextInfos.size(); strPos++) {
|
|
TotTextInfo &totTextInfo = totTextInfos[strPos];
|
|
if (totTextInfo.str.empty())
|
|
continue;
|
|
|
|
int hotspotIdOff = (totTextInfo.colCmd & 0x80) ? 0xD001 : 0x4001;
|
|
_vm->_game->_hotspots->add(strPos + hotspotIdOff, totTextInfo.rectLeft, totTextInfo.rectTop,
|
|
totTextInfo.rectRight, totTextInfo.rectBottom, Hotspots::kTypeClick, 0, 0, 0, 0);
|
|
|
|
if (_needAdjust != 2 && _needAdjust < 10)
|
|
drawButton(totTextInfo.colCmd & 0x0F, totTextInfo.rectLeft + 4, totTextInfo.rectTop + 4,
|
|
totTextInfo.rectRight - 4, totTextInfo.rectBottom - 4, totTextInfo.str.begin(),
|
|
totTextInfo.fontIndex, totTextInfo.color, strPos + 1);
|
|
else
|
|
drawButton(totTextInfo.colCmd & 0x0F, totTextInfo.rectLeft + 2, totTextInfo.rectTop + 2,
|
|
totTextInfo.rectRight - 2, totTextInfo.rectBottom - 2, totTextInfo.str.begin(),
|
|
totTextInfo.fontIndex, totTextInfo.color, strPos + 1);
|
|
}
|
|
}
|
|
|
|
#ifdef USE_TTS
|
|
if (_previousTot != ttsMessage && !isSubtitle) {
|
|
if (_vm->_game->_hotspots->hoveringOverHotspot()) {
|
|
_vm->sayText(ttsMessage);
|
|
} else {
|
|
_vm->sayText(ttsMessage, Common::TextToSpeechManager::QUEUE);
|
|
}
|
|
|
|
_previousTot = ttsMessage;
|
|
}
|
|
#endif
|
|
|
|
delete textItem;
|
|
_renderFlags = savedFlags;
|
|
|
|
if (!(_renderFlags & RENDERFLAG_COLLISIONS))
|
|
return;
|
|
|
|
_vm->_game->_hotspots->check(0, 0);
|
|
|
|
if (*_vm->_scenery->_pCaptureCounter != 0) {
|
|
(*_vm->_scenery->_pCaptureCounter)--;
|
|
_vm->_game->capturePop(1);
|
|
}
|
|
}
|
|
|
|
void Draw_Playtoons::spriteOperation(int16 operation, bool ttsAddHotspotText) {
|
|
int16 len;
|
|
int16 x, y;
|
|
bool deltaVeto;
|
|
int16 left;
|
|
int16 ratio;
|
|
Resource *resource;
|
|
|
|
deltaVeto = (operation & 0x10) != 0;
|
|
operation &= 0x0F;
|
|
|
|
if (_sourceSurface >= 100)
|
|
_sourceSurface -= 80;
|
|
if (_destSurface >= 100)
|
|
_destSurface -= 80;
|
|
|
|
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
|
|
if ((_sourceSurface == kBackSurface) && (operation != DRAW_LOADSPRITE)) {
|
|
_spriteLeft += _backDeltaX;
|
|
_spriteTop += _backDeltaY;
|
|
}
|
|
|
|
if (_destSurface == kBackSurface) {
|
|
_destSpriteX += _backDeltaX;
|
|
_destSpriteY += _backDeltaY;
|
|
if ((operation == DRAW_DRAWLINE) ||
|
|
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) {
|
|
_spriteRight += _backDeltaX;
|
|
_spriteBottom += _backDeltaY;
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 spriteLeft = _spriteLeft;
|
|
int16 spriteTop = _spriteTop;
|
|
int16 spriteRight = _spriteRight;
|
|
int16 spriteBottom = _spriteBottom;
|
|
int16 destSpriteX = _destSpriteX;
|
|
int16 destSpriteY = _destSpriteY;
|
|
int16 destSurface = _destSurface;
|
|
int16 sourceSurface = _sourceSurface;
|
|
|
|
if (_vm->_video->_splitSurf && ((_destSurface == kFrontSurface) || (_destSurface == kBackSurface))) {
|
|
if ((_destSpriteY >= _vm->_video->_splitStart)) {
|
|
_destSpriteY -= _vm->_video->_splitStart;
|
|
if ((operation == DRAW_DRAWLINE) ||
|
|
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS)))
|
|
_spriteBottom -= _vm->_video->_splitStart;
|
|
|
|
_destSurface += 4;
|
|
}
|
|
|
|
if ((_spriteTop >= _vm->_video->_splitStart) && (operation == DRAW_BLITSURF)) {
|
|
_spriteTop -= _vm->_video->_splitStart;
|
|
if (_destSurface < 24)
|
|
_destSurface += 4;
|
|
}
|
|
|
|
}
|
|
|
|
adjustCoords(0, &_destSpriteX, &_destSpriteY);
|
|
if ((operation != DRAW_LOADSPRITE) && (_needAdjust != 2)) {
|
|
adjustCoords(0, &_spriteRight, &_spriteBottom);
|
|
adjustCoords(0, &_spriteLeft, &_spriteTop);
|
|
|
|
if (operation == DRAW_DRAWLINE) {
|
|
if ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY)) {
|
|
operation = DRAW_FILLRECTABS;
|
|
_backColor = _frontColor;
|
|
}
|
|
} else if (operation == DRAW_DRAWLETTER)
|
|
operation = DRAW_BLITSURF;
|
|
|
|
if (operation == DRAW_DRAWLINE) {
|
|
if (_spriteBottom < _destSpriteY) {
|
|
SWAP(_spriteBottom, _destSpriteY);
|
|
SWAP(_spriteRight, _destSpriteX);
|
|
}
|
|
} else if ((operation == DRAW_LOADSPRITE) ||
|
|
(operation > DRAW_PRINTTEXT)) {
|
|
if (_spriteBottom < _destSpriteY)
|
|
SWAP(_spriteBottom, _destSpriteY);
|
|
if (_spriteRight < _destSpriteX)
|
|
SWAP(_spriteRight, _destSpriteX);
|
|
_spriteRight++;
|
|
_spriteBottom++;
|
|
}
|
|
}
|
|
|
|
if (!_spritesArray[_destSurface]) {
|
|
warning("Can't do operation %d on surface %d: nonexistent", operation, _destSurface);
|
|
return;
|
|
}
|
|
|
|
switch (operation) {
|
|
case DRAW_BLITSURF:
|
|
case DRAW_DRAWLETTER:
|
|
if (!_spritesArray[_sourceSurface] || !_spritesArray[_destSurface])
|
|
break;
|
|
|
|
if (_transparency & 0x200) {
|
|
uint8 strength = 16 - (((uint16) _transparency) >> 12);
|
|
_spritesArray[_destSurface]->blitShaded(*_spritesArray[_sourceSurface],
|
|
_spriteLeft, spriteTop,
|
|
_spriteLeft + _spriteRight - 1,
|
|
_spriteTop + _spriteBottom - 1,
|
|
_destSpriteX, _destSpriteY,
|
|
strength,
|
|
0,
|
|
_vm->getPixelFormat());
|
|
} else {
|
|
_spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface],
|
|
_spriteLeft, spriteTop,
|
|
_spriteLeft + _spriteRight - 1,
|
|
_spriteTop + _spriteBottom - 1,
|
|
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
|
|
}
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
break;
|
|
|
|
case DRAW_PUTPIXEL:
|
|
switch (_pattern & 0xFF) {
|
|
case 0xFF:
|
|
WRITE_VAR(0, _spritesArray[_destSurface]->get(_destSpriteX, _destSpriteY).get());
|
|
break;
|
|
case 1:
|
|
_spritesArray[_destSurface]->fillRect(destSpriteX,
|
|
_destSpriteY, _destSpriteX + 1,
|
|
_destSpriteY + 1, _frontColor);
|
|
break;
|
|
case 2:
|
|
_spritesArray[_destSurface]->fillRect(destSpriteX - 1,
|
|
_destSpriteY - 1, _destSpriteX + 1,
|
|
_destSpriteY + 1, _frontColor);
|
|
break;
|
|
case 3:
|
|
_spritesArray[_destSurface]->fillRect(destSpriteX - 1,
|
|
_destSpriteY - 1, _destSpriteX + 2,
|
|
_destSpriteY + 2, _frontColor);
|
|
break;
|
|
default:
|
|
_spritesArray[_destSurface]->putPixel(_destSpriteX, _destSpriteY, _frontColor);
|
|
break;
|
|
}
|
|
dirtiedRect(_destSurface, _destSpriteX - (_pattern / 2),
|
|
_destSpriteY - (_pattern / 2),
|
|
_destSpriteX + (_pattern + 1) / 2,
|
|
_destSpriteY + (_pattern + 1) / 2);
|
|
break;
|
|
case DRAW_FILLRECT:
|
|
switch (_pattern & 0xFF) {
|
|
case 3:
|
|
case 4:
|
|
warning("oPlaytoons_spriteOperation: operation DRAW_FILLRECT, pattern %d", _pattern & 0xFF);
|
|
break;
|
|
|
|
case 1: {
|
|
_spritesArray[_destSurface]->fillArea(destSpriteX,
|
|
_destSpriteY,
|
|
_destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1,
|
|
_backColor & 0xFF,
|
|
(_backColor >> 8) & 0xFF);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
break;
|
|
}
|
|
case 2: {
|
|
Common::Rect dirtyRect = _spritesArray[_destSurface]->fillAreaAtPoint(destSpriteX,
|
|
_destSpriteY,
|
|
_backColor);
|
|
dirtiedRect(_destSurface, dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
|
|
break ;
|
|
}
|
|
case 0: {
|
|
if (!(_backColor & 0xFF00) || !(_backColor & 0x0100)) {
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX,
|
|
_destSpriteY, _destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1, _backColor);
|
|
} else {
|
|
uint8 strength = 16 - (((uint16) _backColor) >> 12);
|
|
|
|
_spritesArray[_destSurface]->shadeRect(_destSpriteX,
|
|
_destSpriteY, _destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1, _backColor, strength);
|
|
}
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
break;
|
|
}
|
|
default:
|
|
warning("oPlaytoons_spriteOperation: operation DRAW_FILLRECT, unexpected pattern %d", _pattern & 0xFF);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case DRAW_DRAWLINE:
|
|
if ((_needAdjust != 2) && (_needAdjust < 10)) {
|
|
warning ("oPlaytoons_spriteOperation: operation DRAW_DRAWLINE, draw multiple lines");
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX + 1, _destSpriteY,
|
|
_spriteRight + 1, _spriteBottom, _frontColor);
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY + 1,
|
|
_spriteRight, _spriteBottom + 1, _frontColor);
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX + 1, _destSpriteY + 1,
|
|
_spriteRight + 1, _spriteBottom + 1, _frontColor);
|
|
} else {
|
|
switch (_pattern & 0xFF) {
|
|
case 0:
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
break;
|
|
default:
|
|
for (int16 i = 0; i <= _pattern; i++)
|
|
for (int16 j = 0; j <= _pattern; j++)
|
|
_spritesArray[_destSurface]->drawLine(
|
|
_destSpriteX - (_pattern / 2) + i,
|
|
_destSpriteY - (_pattern / 2) + j,
|
|
_spriteRight - (_pattern / 2) + i,
|
|
_spriteBottom - (_pattern / 2) + j,
|
|
_frontColor);
|
|
break;
|
|
}
|
|
}
|
|
dirtiedRect(_destSurface, MIN(_destSpriteX, _spriteRight) - _pattern,
|
|
MIN(_destSpriteY, _spriteBottom) - _pattern,
|
|
MAX(_destSpriteX, _spriteRight) + _pattern + 1,
|
|
MAX(_destSpriteY, _spriteBottom) + _pattern + 1);
|
|
break;
|
|
|
|
case DRAW_INVALIDATE:
|
|
_spritesArray[_destSurface]->drawCircle(_destSpriteX,
|
|
_destSpriteY, _spriteRight, _frontColor, _pattern & 0xFF);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom,
|
|
_destSpriteX + _spriteRight, _destSpriteY + _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_LOADSPRITE:
|
|
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
|
|
&_spriteRight, &_spriteBottom);
|
|
|
|
if (!resource)
|
|
break;
|
|
|
|
_vm->_video->drawPackedSprite(resource->getData(),
|
|
_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
|
|
_transparency, *_spritesArray[_destSurface]);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
|
|
delete resource;
|
|
break;
|
|
|
|
case DRAW_PRINTTEXT:
|
|
len = strlen(_textToPrint);
|
|
left = _destSpriteX;
|
|
|
|
if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
|
|
Font *font = _fonts[_fontIndex];
|
|
if (!font) {
|
|
warning("oPlaytoons_spriteOperation: Trying to print \"%s\" with undefined font %d", _textToPrint, _fontIndex);
|
|
break;
|
|
}
|
|
|
|
if (font->isMonospaced()) {
|
|
if (((int8) _textToPrint[0]) == -1) {
|
|
_vm->validateLanguage();
|
|
|
|
byte *dataBuf = _vm->_game->_resources->getTexts() + _textToPrint[1] + 1;
|
|
len = *dataBuf++;
|
|
for (int i = 0; i < len; i++, dataBuf += 2) {
|
|
font->drawLetter(*_spritesArray[_destSurface], READ_LE_UINT16(dataBuf),
|
|
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
|
|
}
|
|
} else {
|
|
font->drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
|
|
_backColor, _transparency, *_spritesArray[_destSurface]);
|
|
_destSpriteX += len * font->getCharWidth();
|
|
}
|
|
} else {
|
|
for (int i = 0; i < len; i++) {
|
|
font->drawLetter(*_spritesArray[_destSurface], _textToPrint[i],
|
|
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
|
|
_destSpriteX += font->getCharWidth(_textToPrint[i]);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
SurfacePtr sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
|
|
ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
|
|
320 : sourceSurf->getWidth();
|
|
ratio /= _fontToSprite[_fontIndex].width;
|
|
for (int i = 0; i < len; i++) {
|
|
y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
|
|
* _fontToSprite[_fontIndex].height;
|
|
x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
|
|
* _fontToSprite[_fontIndex].width;
|
|
_spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], x, y,
|
|
x + _fontToSprite[_fontIndex].width - 1,
|
|
y + _fontToSprite[_fontIndex].height - 1,
|
|
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
|
|
_destSpriteX += _fontToSprite[_fontIndex].width;
|
|
}
|
|
}
|
|
|
|
#ifdef USE_TTS
|
|
if (ttsAddHotspotText) {
|
|
_vm->_game->_hotspots->addHotspotTTSText(_textToPrint, left, _destSpriteY,
|
|
_destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->getCharHeight() - 1, _destSurface);
|
|
}
|
|
#endif
|
|
|
|
dirtiedRect(_destSurface, left, _destSpriteY,
|
|
_destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->getCharHeight() - 1);
|
|
break;
|
|
|
|
case DRAW_DRAWBAR:
|
|
if ((_needAdjust != 2) && (_needAdjust < 10)){
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX, _spriteBottom - 1,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
|
|
_destSpriteX + 1, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->fillRect(_spriteRight - 1, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _destSpriteY + 1, _frontColor);
|
|
} else {
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX, _spriteBottom,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
|
|
_destSpriteX, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->drawLine(_spriteRight, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _destSpriteY, _frontColor);
|
|
}
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_CLEARRECT:
|
|
warning ("oPlaytoons_spriteOperation: DRAW_CLEARRECT uses _backColor %d", _backColor);
|
|
if (_backColor != -1) {
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom,
|
|
_backColor);
|
|
}
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_FILLRECTABS:
|
|
_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _backColor);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
|
|
default:
|
|
warning ("oPlaytoons_spriteOperation: Unhandled operation %d", operation);
|
|
break;
|
|
}
|
|
|
|
_spriteLeft = spriteLeft;
|
|
_spriteTop = spriteTop;
|
|
_spriteRight = spriteRight;
|
|
_spriteBottom = spriteBottom;
|
|
_destSpriteX = destSpriteX;
|
|
_destSpriteY = destSpriteY;
|
|
_destSurface = destSurface;
|
|
_sourceSurface = sourceSurface;
|
|
|
|
if (operation == DRAW_PRINTTEXT) {
|
|
len = _fonts[_fontIndex]->getCharWidth();
|
|
adjustCoords(1, &len, nullptr);
|
|
_destSpriteX += len * strlen(_textToPrint);
|
|
}
|
|
|
|
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
|
|
if (_sourceSurface == kBackSurface) {
|
|
_spriteLeft -= _backDeltaX;
|
|
_spriteTop -= _backDeltaY;
|
|
}
|
|
|
|
if (_destSurface == kBackSurface) {
|
|
_destSpriteX -= _backDeltaX;
|
|
_destSpriteY -= _backDeltaY;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Gob
|