46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Implementation of main gameplay loop
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*/
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#ifndef GLK_TADS_TADS2_PLAY
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#define GLK_TADS_TADS2_PLAY
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#include "glk/tads/tads2/lib.h"
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#include "glk/tads/tads2/object.h"
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#include "glk/tads/tads2/run.h"
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#include "glk/tads/tads2/vocabulary.h"
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#include "glk/tads/tads2/tokenizer.h"
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namespace Glk {
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namespace TADS {
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namespace TADS2 {
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void plygo(runcxdef *run, voccxdef *voc,
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tiocxdef *tio, objnum preinit, char *restore_fname);
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} // End of namespace TADS2
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} // End of namespace TADS
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} // End of namespace Glk
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#endif
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