/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Implementation of main gameplay loop */ #ifndef GLK_TADS_TADS2_PLAY #define GLK_TADS_TADS2_PLAY #include "glk/tads/tads2/lib.h" #include "glk/tads/tads2/object.h" #include "glk/tads/tads2/run.h" #include "glk/tads/tads2/vocabulary.h" #include "glk/tads/tads2/tokenizer.h" namespace Glk { namespace TADS { namespace TADS2 { void plygo(runcxdef *run, voccxdef *voc, tiocxdef *tio, objnum preinit, char *restore_fname); } // End of namespace TADS2 } // End of namespace TADS } // End of namespace Glk #endif