50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/* OS-layer functions and macros.
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*
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* This file does not introduce any curses (or other screen-API)
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* dependencies; it can be used for both the interpreter as well as the
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* compiler.
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*/
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/* Text IO Buffering
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*/
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#ifndef GLK_TADS_OS_BUFFER
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#define GLK_TADS_OS_BUFFER
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#include "common/scummsys.h"
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namespace Glk {
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namespace TADS {
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extern void os_put_buffer(const char *buf, size_t len);
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extern void os_get_buffer(char *buf, size_t len, size_t init);
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extern char *os_fill_buffer(char *buf, size_t len);
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} // End of namespace TADS
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} // End of namespace Glk
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#endif
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