84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_COMPREHEND_DEBUGGER_H
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#define GLK_COMPREHEND_DEBUGGER_H
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#include "glk/debugger.h"
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#include "glk/comprehend/debugger_dumper.h"
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namespace Glk {
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namespace Comprehend {
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class Debugger : public Glk::Debugger, public DebuggerDumper {
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private:
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/**
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* Dump data
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*/
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bool cmdDump(int argc, const char **argv);
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/**
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* Sets whether floodfills are done when rendering images
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*/
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bool cmdFloodfills(int argc, const char **argv);
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/**
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* Sets or lists the current room
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*/
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bool cmdRoom(int argc, const char **argv);
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/**
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* Sets or lists the room for an item
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*/
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bool cmdItemRoom(int argc, const char **argv);
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/**
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* Find a string given a partial specified
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*/
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bool cmdFindString(int argc, const char **argv);
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/**
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* Draw an image to the screen
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*/
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bool cmdDraw(int argc, const char **argv);
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/**
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* Flags whether to turn the inventory limit on or off
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*/
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bool cmdInventoryLimit(int argc, const char **argv);
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protected:
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void print(const char *fmt, ...) override;
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public:
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bool _invLimit;
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public:
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Debugger();
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virtual ~Debugger();
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};
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extern Debugger *g_debugger;
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} // End of namespace Comprehend
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} // End of namespace Glk
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#endif
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