/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GLK_COMPREHEND_DEBUGGER_H #define GLK_COMPREHEND_DEBUGGER_H #include "glk/debugger.h" #include "glk/comprehend/debugger_dumper.h" namespace Glk { namespace Comprehend { class Debugger : public Glk::Debugger, public DebuggerDumper { private: /** * Dump data */ bool cmdDump(int argc, const char **argv); /** * Sets whether floodfills are done when rendering images */ bool cmdFloodfills(int argc, const char **argv); /** * Sets or lists the current room */ bool cmdRoom(int argc, const char **argv); /** * Sets or lists the room for an item */ bool cmdItemRoom(int argc, const char **argv); /** * Find a string given a partial specified */ bool cmdFindString(int argc, const char **argv); /** * Draw an image to the screen */ bool cmdDraw(int argc, const char **argv); /** * Flags whether to turn the inventory limit on or off */ bool cmdInventoryLimit(int argc, const char **argv); protected: void print(const char *fmt, ...) override; public: bool _invLimit; public: Debugger(); virtual ~Debugger(); }; extern Debugger *g_debugger; } // End of namespace Comprehend } // End of namespace Glk #endif