56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_ALAN3_WORD
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#define GLK_ALAN3_WORD
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namespace Glk {
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namespace Alan3 {
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typedef struct WordEntry {
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int code; /* The dictionary index for that word */
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char *start; /* Where does it start */
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char *end; /* .. and end */
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} Word;
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/* DATA */
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extern Word *playerWords; /* List of Parsed Word */
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extern int currentWordIndex; /* and an index into it */
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extern int firstWord;
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extern int lastWord;
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extern int verbWord;
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extern int verbWordCode;
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/* FUNCTIONS */
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extern void ensureSpaceForPlayerWords(int count);
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extern char *playerWordsAsCommandString(void);
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extern void clearWordList(Word *list);
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} // End of namespace Alan3
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} // End of namespace Glk
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#endif
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