58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_ALAN3_LITERAL
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#define GLK_ALAN3_LITERAL
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#include "glk/alan3/acode.h"
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namespace Glk {
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namespace Alan3 {
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/* TYPES */
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enum LiteralType {
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NO_LITERAL, NUMERIC_LITERAL, STRING_LITERAL
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};
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struct LiteralEntry { /* LITERAL */
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Aint _class; /* Class id of the literal type */
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LiteralType type;
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Aptr value;
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};
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/* DATA */
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extern int litCount;
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extern LiteralEntry *literals;
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/* FUNCTIONS */
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extern void createIntegerLiteral(int integerValue);
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extern void createStringLiteral(char *unquotedString);
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extern void freeLiterals(void);
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extern int literalFromInstance(int instance);
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extern int instanceFromLiteral(int literal);
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} // End of namespace Alan3
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} // End of namespace Glk
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#endif
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