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2026-02-02 04:50:13 +01:00

82 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "glk/alan3/actor.h"
#include "glk/alan3/instance.h"
#include "glk/alan3/memory.h"
#include "glk/alan3/lists.h"
#include "glk/alan3/inter.h"
#include "glk/alan3/msg.h"
#include "glk/alan3/container.h"
namespace Glk {
namespace Alan3 {
/*======================================================================*/
ScriptEntry *scriptOf(int actor) {
ScriptEntry *scr;
if (admin[actor].script != 0) {
for (scr = (ScriptEntry *) pointerTo(header->scriptTableAddress); !isEndOfArray(scr); scr++)
if (scr->code == admin[actor].script)
break;
if (!isEndOfArray(scr))
return scr;
}
return nullptr;
}
/*======================================================================*/
StepEntry *stepOf(int actor) {
StepEntry *step;
ScriptEntry *scr = scriptOf(actor);
if (scr == nullptr) return nullptr;
step = (StepEntry *)pointerTo(scr->steps);
step = &step[admin[actor].step];
return step;
}
/*======================================================================*/
void describeActor(CONTEXT, int actor) {
ScriptEntry *script = scriptOf(actor);
if (script != nullptr && script->description != 0) {
CALL1(interpret, script->description)
} else if (hasDescription(actor)) {
CALL1(describeAnything, actor)
} else {
printMessageWithInstanceParameter(M_SEE_START, actor);
printMessage(M_SEE_END);
if (instances[actor].container != 0)
CALL1(describeContainer, actor)
}
admin[actor].alreadyDescribed = TRUE;
}
} // End of namespace Alan3
} // End of namespace Glk