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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Based on Phantasma code by Thomas Harte (2013),
// available at https://github.com/TomHarte/Phantasma/ (MIT)
#ifndef FREESCAPE_OBJECT_H
#define FREESCAPE_OBJECT_H
#include "math/aabb.h"
#include "freescape/gfx.h"
namespace Freescape {
enum ObjectType {
kEntranceType = 0,
kCubeType = 1,
kSensorType = 2,
kRectangleType = 3,
kEastPyramidType = 4,
kWestPyramidType = 5,
kUpPyramidType = 6,
kDownPyramidType = 7,
kNorthPyramidType = 8,
kSouthPyramidType = 9,
kLineType = 10,
kTriangleType = 11,
kQuadrilateralType = 12,
kPentagonType = 13,
kHexagonType = 14,
kGroupType = 15
};
class Object {
public:
virtual ObjectType getType() { return _type; }
uint16 getObjectID() { return _objectID; }
uint16 getObjectFlags() { return _flags; }
bool isGeometric() {
return _type != kEntranceType && _type != kGroupType && _type != kSensorType;
}
void setObjectFlags(uint32 flags_) { _flags = flags_; }
Math::Vector3d getOrigin() { return _origin; }
virtual void setOrigin(Math::Vector3d origin_) { _origin = origin_; };
Math::Vector3d getSize() { return _size; }
virtual bool isDrawable() { return false; }
virtual bool isPlanar() { return false; }
virtual void scale(int factor) = 0;
bool isInvisible() { return _flags & 0x40; }
void makeInvisible() { _flags = _flags | 0x40; }
void makeVisible() { _flags = _flags & ~0x40; }
bool isInitiallyInvisible() { return _flags & 0x80; }
void makeInitiallyInvisible() { _flags = _flags | 0x80; }
void makeInitiallyVisible() { _flags = _flags & ~0x80; }
bool isDestroyed() { return _flags & 0x20; }
void destroy() { _flags = _flags | 0x20; }
void restore() { _flags = _flags & ~0x20; }
void toggleVisibility() { _flags = _flags ^ 0x40; }
virtual ~Object() {}
virtual Object *duplicate() = 0;
virtual void draw(Freescape::Renderer *gfx, float offset = 0.0) = 0;
uint16 _flags;
ObjectType _type;
uint16 _objectID;
Math::Vector3d _origin, _size, _rotation;
Math::AABB _boundingBox;
Object *_partOfGroup = nullptr;
};
} // End of namespace Freescape
#endif // FREESCAPE_OBJECT_H