100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Based on Phantasma code by Thomas Harte (2013),
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// available at https://github.com/TomHarte/Phantasma/ (MIT)
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#ifndef FREESCAPE_OBJECT_H
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#define FREESCAPE_OBJECT_H
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#include "math/aabb.h"
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#include "freescape/gfx.h"
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namespace Freescape {
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enum ObjectType {
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kEntranceType = 0,
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kCubeType = 1,
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kSensorType = 2,
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kRectangleType = 3,
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kEastPyramidType = 4,
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kWestPyramidType = 5,
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kUpPyramidType = 6,
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kDownPyramidType = 7,
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kNorthPyramidType = 8,
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kSouthPyramidType = 9,
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kLineType = 10,
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kTriangleType = 11,
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kQuadrilateralType = 12,
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kPentagonType = 13,
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kHexagonType = 14,
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kGroupType = 15
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};
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class Object {
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public:
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virtual ObjectType getType() { return _type; }
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uint16 getObjectID() { return _objectID; }
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uint16 getObjectFlags() { return _flags; }
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bool isGeometric() {
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return _type != kEntranceType && _type != kGroupType && _type != kSensorType;
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}
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void setObjectFlags(uint32 flags_) { _flags = flags_; }
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Math::Vector3d getOrigin() { return _origin; }
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virtual void setOrigin(Math::Vector3d origin_) { _origin = origin_; };
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Math::Vector3d getSize() { return _size; }
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virtual bool isDrawable() { return false; }
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virtual bool isPlanar() { return false; }
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virtual void scale(int factor) = 0;
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bool isInvisible() { return _flags & 0x40; }
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void makeInvisible() { _flags = _flags | 0x40; }
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void makeVisible() { _flags = _flags & ~0x40; }
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bool isInitiallyInvisible() { return _flags & 0x80; }
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void makeInitiallyInvisible() { _flags = _flags | 0x80; }
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void makeInitiallyVisible() { _flags = _flags & ~0x80; }
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bool isDestroyed() { return _flags & 0x20; }
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void destroy() { _flags = _flags | 0x20; }
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void restore() { _flags = _flags & ~0x20; }
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void toggleVisibility() { _flags = _flags ^ 0x40; }
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virtual ~Object() {}
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virtual Object *duplicate() = 0;
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virtual void draw(Freescape::Renderer *gfx, float offset = 0.0) = 0;
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uint16 _flags;
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ObjectType _type;
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uint16 _objectID;
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Math::Vector3d _origin, _size, _rotation;
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Math::AABB _boundingBox;
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Object *_partOfGroup = nullptr;
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};
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} // End of namespace Freescape
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#endif // FREESCAPE_OBJECT_H
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