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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef FREESCAPE_8BITDETOKENIZER_H
#define FREESCAPE_8BITDETOKENIZER_H
#include "freescape/language/instruction.h"
namespace Freescape {
enum {
k8bitGameBitTravelRock = 30
};
enum {
k8bitVariableCrawling = 30,
k8bitVariableSpiritsDestroyed = 28,
k8bitVariableEnergy = 62,
k8bitVariableScore = 61,
k8bitVariableShieldDrillerTank = 60,
k8bitVariableEnergyDrillerTank = 59,
k8bitVariableShieldDrillerJet = 58,
k8bitVariableEnergyDrillerJet = 57,
k8bitMaxVariable = 64
};
enum {
kConditionalShot = 1 << 0,
kConditionalTimeout = 1 << 1,
kConditionalCollided = 1 << 2,
kConditionalActivated = 1 << 3,
};
extern uint8 k8bitVariableShield;
Common::String detokenise8bitCondition(Common::Array<uint16> &tokenisedCondition, FCLInstructionVector &instructions, bool enableActivated);
} // End of namespace Freescape
#endif // FREESCAPE_8BITDETOKENIZER_H