Files
2026-02-02 04:50:13 +01:00

172 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/memstream.h"
#include "freescape/freescape.h"
#include "freescape/games/dark/dark.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
void DarkEngine::initCPC() {
_viewArea = Common::Rect(36, 24, 284, 125);
_soundIndexShoot = 0xa;
_soundIndexStart = 0x17;
_soundIndexAreaChange = 0x1c;
_soundIndexDestroyECD = 0x1b;
_soundIndexRestoreECD = 8;
}
extern byte kCPCPaletteTitleData[4][3];
extern byte kCPCPaletteBorderData[4][3];
byte kCPCPaletteDarkTitle[16][3] = {
{0x00, 0x00, 0x00}, // 0: X
{0xff, 0xff, 0xff}, // 1: ?
{0x80, 0x80, 0x80}, // 2: X
{0xff, 0x00, 0xff}, // 3: X
{0x80, 0x80, 0x80}, // 4: X
{0xff, 0xff, 0x00}, // 5: X
{0x80, 0x00, 0x00}, // 6: X
{0xff, 0x00, 0x00}, // 7: X
{0x00, 0x80, 0x80}, // 8: X
{0xff, 0x00, 0x80}, // 9: X
{0xff, 0x80, 0x00}, // 10: X
{0xff, 0x80, 0x80}, // 11: X
{0x00, 0xff, 0x00}, // 12: X
{0x00, 0x00, 0x80}, // 13: X
{0x00, 0x00, 0xff}, // 14: X
{0x00, 0x80, 0x00}, // 15: X
};
extern Graphics::ManagedSurface *readCPCImage(Common::SeekableReadStream *file, bool mode0);
void DarkEngine::loadAssetsCPCFullGame() {
Common::File file;
file.open("DARK1.SCR");
if (!file.isOpen())
error("Failed to open DARK1.SCR");
_title = readCPCImage(&file, false);
_title->setPalette((byte*)&kCPCPaletteDarkTitle, 0, 16);
file.close();
file.open("DARK2.SCR");
if (!file.isOpen())
error("Failed to open DARK2.SCR");
_border = readCPCImage(&file, true);
_border->setPalette((byte*)&kCPCPaletteBorderData, 0, 4);
file.close();
file.open("DARKCODE.BIN");
if (!file.isOpen())
error("Failed to open DARKCODE.BIN");
loadMessagesFixedSize(&file, 0x5d9, 16, 27);
loadFonts(&file, 0x60f3);
loadGlobalObjects(&file, 0x9a, 23);
load8bitBinary(&file, 0x6255, 16);
_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
_indicators.push_back(loadBundledImage("dark_walk_indicator"));
_indicators.push_back(loadBundledImage("dark_jet_indicator"));
for (auto &it : _indicators)
it->convertToInPlace(_gfx->_texturePixelFormat);
}
void DarkEngine::drawCPCUI(Graphics::Surface *surface) {
uint32 color = _currentArea->_underFireBackgroundColor;
uint8 r, g, b;
_gfx->readFromPalette(color, r, g, b);
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
color = _currentArea->_usualBackgroundColor;
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
color = (*_gfx->_colorRemaps)[color];
}
_gfx->readFromPalette(color, r, g, b);
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
// Drawing the horizontal compass should be done first, so that the background is properly filled
drawHorizontalCompass(200, 143, _yaw, front, back, surface);
int score = _gameStateVars[k8bitVariableScore];
int ecds = _gameStateVars[kVariableActiveECDs];
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 200, 137, front, back, surface);
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 200, 145, front, back, surface);
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 200, 153, front, back, surface);
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 72, 168, front, back, surface);
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 72, 177, front, back, surface);
drawStringInSurface(Common::String::format("%07d", score), 95, 8, front, back, surface);
drawStringInSurface(Common::String::format("%3d%%", ecds), 191, 8, front, back, surface);
int seconds, minutes, hours;
getTimeFromCountdown(seconds, minutes, hours);
Common::String message;
int deadline;
getLatestMessages(message, deadline);
if (deadline <= _countdown) {
drawStringInSurface(message, 111, 173 + 4, back, front, surface);
_temporaryMessages.push_back(message);
_temporaryMessageDeadlines.push_back(deadline);
} else
drawStringInSurface(_currentArea->_name, 111, 173 + 4, front, back, surface);
int energy = _gameStateVars[k8bitVariableEnergy]; // called fuel in this game
int shield = _gameStateVars[k8bitVariableShield];
_gfx->readFromPalette(_gfx->_inkColor, r, g, b);
uint32 inkColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
if (shield >= 0) {
Common::Rect shieldBar;
shieldBar = Common::Rect(72, 141 - 1, 143 - (_maxShield - shield), 146);
surface->fillRect(shieldBar, inkColor);
shieldBar = Common::Rect(72, 143 - 1, 143 - (_maxShield - shield), 144);
surface->fillRect(shieldBar, front);
}
if (energy >= 0) {
Common::Rect energyBar;
energyBar = Common::Rect(72, 147 + 1, 143 - (_maxEnergy - energy), 155 - 1);
surface->fillRect(energyBar, inkColor);
energyBar = Common::Rect(72, 148 + 2, 143 - (_maxEnergy - energy), 154 - 2);
surface->fillRect(energyBar, front);
}
drawBinaryClock(surface, 300, 124, front, back);
drawIndicator(surface, 160, 136);
drawVerticalCompass(surface, 24, 76, _pitch, front);
}
} // End of namespace Freescape