145 lines
5.1 KiB
C++
145 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/file.h"
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#include "common/hashmap.h"
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#include "common/ptr.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "darkseed/detection.h"
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#include "darkseed/dialogs.h"
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namespace Darkseed {
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OptionsWidget::OptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) : OptionsContainerWidget(boss, name, "DarkseedGameOptionsDialog", domain) {
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_guiOptions = ConfMan.get("guioptions", domain);
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for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions))
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_checkboxes[entry->option.configOption] = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + "." + entry->option.configOption, _(entry->option.label), _(entry->option.tooltip));
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for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions)) {
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GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + "." + entry->configOption + "_desc", _(entry->label), _(entry->tooltip));
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textWidget->setAlign(Graphics::kTextAlignRight);
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_popUps[entry->configOption] = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + "." + entry->configOption);
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for (uint i = 0; entry->items[i].label; ++i)
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_popUps[entry->configOption]->appendEntry(_(entry->items[i].label), entry->items[i].configValue);
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}
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}
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void OptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
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layouts.addDialog(layoutName, overlayedLayout);
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layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(0, 0, 0, 0);
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for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
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layouts.addWidget(entry->option.configOption, "Checkbox");
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for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry) {
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0);
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layouts.addWidget(Common::String(entry->configOption) + "_desc", "OptionsLabel");
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layouts.addWidget(entry->configOption, "PopUp").closeLayout();
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}
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layouts.closeLayout().closeDialog();
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}
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void OptionsWidget::load() {
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for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions))
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_checkboxes[entry->option.configOption]->setState(ConfMan.getBool(entry->option.configOption, _domain));
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for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions))
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_popUps[entry->configOption]->setSelectedTag(ConfMan.getInt(entry->configOption, _domain));
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}
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bool OptionsWidget::save() {
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for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions))
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ConfMan.setBool(entry->option.configOption, _checkboxes[entry->option.configOption]->getState(), _domain);
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for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions))
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ConfMan.setInt(entry->configOption, _popUps[entry->configOption]->getSelectedTag(), _domain);
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return true;
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}
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const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_ORIGINAL_SAVELOAD,
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{
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_s("Use original save/load screens"),
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_s("Use the original save/load screens instead of the ScummVM ones"),
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"original_menus",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_FLOPPY_MUSIC,
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{
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_s("Use floppy version music"),
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_s("Use the music from the floppy version. The floppy version's music files must be copied to the SOUND directory."),
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"use_floppy_music",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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const PopUpOptionsMap popUpOptionsList[] = {
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{
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GAMEOPTION_SFX_MODE,
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_s("SFX mode:"),
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_s("Determines if the game should use CD version SFX only, CD SFX with additional floppy SFX, or floppy SFX only. Floppy SFX are only available if floppy music is used."),
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"sfx_mode",
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SFX_MODE_CD_ONLY,
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{
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{
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_s("CD version SFX only"),
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SFX_MODE_CD_ONLY
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},
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{
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_s("CD + extra floppy SFX"),
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SFX_MODE_CD_PLUS_FLOPPY
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},
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{
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_s("Floppy version SFX only"),
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SFX_MODE_FLOPPY_ONLY
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},
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POPUP_OPTIONS_ITEMS_TERMINATOR
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}
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},
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POPUP_OPTIONS_TERMINATOR
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};
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} // End of namespace Darkseed
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