92 lines
2.1 KiB
C++
92 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_TRAITMENU_H
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#define CRAB_TRAITMENU_H
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#include "crab/people/person.h"
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#include "crab/ui/menu.h"
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#include "crab/ui/ParagraphData.h"
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#include "crab/ui/TraitButton.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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class TraitMenu {
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// The menu for displaying all the traits
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Menu<TraitButton> _menu;
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// The reference button (from which all buttons are initialized)
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TraitButton _ref;
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// This vector stores the increments in x,y for each new button
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Vector2i _inc;
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// How to draw the selected trait description
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ParagraphData _desc;
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// The selected trait, and size of the menu
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int _select;
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// The size and dimensions of the menu
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uint _size, _rows, _cols;
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public:
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TraitMenu() {
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_select = -1;
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_size = 1;
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_rows = 1;
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_cols = 1;
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}
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~TraitMenu() {}
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void reset() {
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_select = -1;
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}
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void clear();
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void load(rapidxml::xml_node<char> *node);
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void draw(const pyrodactyl::people::Person *obj);
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void handleEvents(pyrodactyl::people::Person *obj, const Common::Event &event);
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void cache(const pyrodactyl::people::Person &obj);
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void setUI();
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_TRAITMENU_H
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