Files
scummvm-cursorfix/engines/crab/ui/SaveGameMenu.cpp
2026-02-02 04:50:13 +01:00

137 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/ui/SaveGameMenu.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::input;
void GameSaveMenu::load(rapidxml::xml_node<char> *node) {
if (nodeValid("name", node))
_taName.load(node->first_node("name"));
FileMenu<SaveFileData>::load(node);
}
void GameSaveMenu::addButton(const Common::String &p, uint &slotIndex, uint &menuIndex) {
_slotInfo.push_back(SaveFileData(p));
_menu.add(slotIndex, menuIndex);
}
void GameSaveMenu::scanDir() {
Common::String res = "CRAB_*";
res += g_engine->_filePath->_saveExt;
Common::StringArray saves = g_engine->getSaveFileManager()->listSavefiles(res);
_slotInfo.clear();
_menu.clear();
uint countSlot = 0, countMenu = 0;
// For the save menu, the first slot is a "blank" slot - to create a new save file
addButton("CRAB_New Save" + g_engine->_filePath->_saveExt, countMenu, countSlot);
for (const Common::String& save : saves) {
addButton(save, countMenu, countSlot);
}
_menu.assignPaths();
}
bool GameSaveMenu::handleEvents(const Common::Event &event) {
int choice = -1;
switch (_state) {
case STATE_NORMAL:
choice = _menu.handleEvents(event);
if (choice >= 0) {
_taName.x = _menu.curX(choice) + tdB[DATA_SAVENAME].x;
_taName.y = _menu.curY(choice) + tdB[DATA_SAVENAME].y;
_index = _menu.index() + choice;
if (_index != 0)
_taName._text = _slotInfo[_index]._name;
else
_taName._text = "";
_state = STATE_NAME;
}
break;
case STATE_NAME:
if (g_engine->_inputManager->getKeyBindingMode() != input::KBM_UI)
g_engine->_inputManager->setKeyBindingMode(KBM_UI);
if (_taName.handleEvents(event)) {
if (_index <= (int)_slotInfo.size() && _index != 0)
g_engine->getSaveFileManager()->removeSavefile(_slotInfo[_index]._path);
_selected = _taName._text;
_state = STATE_NORMAL;
reset();
g_engine->_inputManager->setKeyBindingMode(KBM_GAME);
return true;
}
if (g_engine->_inputManager->state(IU_BACK)) {
_taName._text = "New Save";
_state = STATE_NORMAL;
}
default:
break;
}
return false;
}
void GameSaveMenu::draw() {
_bg.draw();
_menu.draw();
for (auto i = _menu.index(), count = 0u; i < _menu.indexPlusOne() && i < _slotInfo.size(); i++, count++) {
float base_x = _menu.baseX(count), base_y = _menu.baseY(count);
tdB[DATA_LASTMODIFIED].draw(_slotInfo[i]._lastModified, base_x, base_y);
if (i == (uint)_index && _state == STATE_NAME)
_taName.draw();
else
tdB[DATA_SAVENAME].draw(_slotInfo[i]._name, base_x, base_y);
}
drawHover();
}
void GameSaveMenu::setUI() {
FileMenu<SaveFileData>::setUI();
_taName.setUI();
}
} // End of namespace Crab