Files
scummvm-cursorfix/engines/crab/ui/MapMarkerMenu.cpp
2026-02-02 04:50:13 +01:00

138 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/ui/MapMarkerMenu.h"
namespace Crab {
using namespace pyrodactyl::ui;
//------------------------------------------------------------------------
// Purpose: Load
//------------------------------------------------------------------------
void MapMarkerMenu::load(rapidxml::xml_node<char> *node) {
if (nodeValid("ref", node))
_ref.load(node->first_node("ref"));
if (nodeValid("player", node))
_player.load(node->first_node("player"));
if (nodeValid("offset", node)) {
rapidxml::xml_node<char> *offnode = node->first_node("offset");
if (nodeValid("marker", offnode))
_offset._marker.load(offnode->first_node("marker"));
if (nodeValid("player", offnode))
_offset._player.load(offnode->first_node("player"));
}
_menu.useKeyboard(true);
}
//------------------------------------------------------------------------
// Purpose: Draw
//------------------------------------------------------------------------
void MapMarkerMenu::draw(const Element &pos, const Vector2i &player_pos, const Rect &camera) {
// Calculate all offsets
Vector2i offsetP(pos.x + player_pos.x + _offset._player.x - camera.x, pos.y + player_pos.y + _offset._player.y - camera.y);
Vector2i offsetM(pos.x - camera.x + _offset._marker.x, pos.y - camera.y + _offset._marker.y);
// Only draw the image - captions drawn later to prevent drawing another button over caption
_player.imageCaptionOnlyDraw(offsetP.x, offsetP.y);
for (auto &i : _menu._element)
i.imageCaptionOnlyDraw(offsetM.x, offsetM.y);
// Now draw the tool-tips for everything combined
_player.hoverInfoOnlyDraw(offsetP.x, offsetP.y);
for (auto &i : _menu._element)
i.hoverInfoOnlyDraw(offsetM.x, offsetM.y);
}
//------------------------------------------------------------------------
// Purpose: Handle Events
//------------------------------------------------------------------------
void MapMarkerMenu::handleEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, const Common::Event &event) {
if (playerPos.x >= camera.x && playerPos.y >= camera.y)
(void)_player.handleEvents(event, pos.x + playerPos.x - camera.x + _offset._player.x,
pos.y + playerPos.y - camera.y + _offset._player.y);
int choice = _menu.handleEvents(event, pos.x - camera.x + _offset._marker.x, pos.y - camera.y + _offset._marker.y);
if (choice != -1) {
int c = 0;
for (auto &i : _menu._element) {
if (c == choice) // For an already selected marker, clicking it toggles the selection state
i.state(!i.state());
else
i.state(false);
++c;
}
}
}
//------------------------------------------------------------------------
// Purpose: Internal Events
//------------------------------------------------------------------------
void MapMarkerMenu::internalEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, Rect bounds) {
// Find if the player marker is visible or not
{
Rect r(pos.x + playerPos.x - _offset._marker.x - camera.x,
pos.y + playerPos.y - _offset._marker.y - camera.y,
_player.w + _offset._marker.x,
_player.h + _offset._marker.y);
_player._visible = bounds.contains(r);
}
// Redefine p for marker buttons
Vector2i p(pos.x - camera.x + _offset._marker.x, pos.y - camera.y + _offset._marker.y);
// Calculate visibility for each marker
for (auto &i : _menu._element) {
Rect r(i.x + p.x - _offset._marker.x, i.y + p.y - _offset._marker.y,
i.w + _offset._marker.x, i.h + _offset._marker.y);
i._visible = bounds.contains(r);
}
}
//------------------------------------------------------------------------
// Purpose: Reposition UI
//------------------------------------------------------------------------
void MapMarkerMenu::setUI() {
_player.setUI();
_menu.setUI();
}
} // End of namespace Crab