138 lines
4.7 KiB
C++
138 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/ui/MapMarkerMenu.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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//------------------------------------------------------------------------
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// Purpose: Load
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//------------------------------------------------------------------------
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void MapMarkerMenu::load(rapidxml::xml_node<char> *node) {
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if (nodeValid("ref", node))
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_ref.load(node->first_node("ref"));
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if (nodeValid("player", node))
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_player.load(node->first_node("player"));
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if (nodeValid("offset", node)) {
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rapidxml::xml_node<char> *offnode = node->first_node("offset");
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if (nodeValid("marker", offnode))
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_offset._marker.load(offnode->first_node("marker"));
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if (nodeValid("player", offnode))
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_offset._player.load(offnode->first_node("player"));
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}
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_menu.useKeyboard(true);
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}
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//------------------------------------------------------------------------
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// Purpose: Draw
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//------------------------------------------------------------------------
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void MapMarkerMenu::draw(const Element &pos, const Vector2i &player_pos, const Rect &camera) {
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// Calculate all offsets
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Vector2i offsetP(pos.x + player_pos.x + _offset._player.x - camera.x, pos.y + player_pos.y + _offset._player.y - camera.y);
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Vector2i offsetM(pos.x - camera.x + _offset._marker.x, pos.y - camera.y + _offset._marker.y);
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// Only draw the image - captions drawn later to prevent drawing another button over caption
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_player.imageCaptionOnlyDraw(offsetP.x, offsetP.y);
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for (auto &i : _menu._element)
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i.imageCaptionOnlyDraw(offsetM.x, offsetM.y);
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// Now draw the tool-tips for everything combined
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_player.hoverInfoOnlyDraw(offsetP.x, offsetP.y);
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for (auto &i : _menu._element)
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i.hoverInfoOnlyDraw(offsetM.x, offsetM.y);
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}
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//------------------------------------------------------------------------
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// Purpose: Handle Events
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//------------------------------------------------------------------------
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void MapMarkerMenu::handleEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, const Common::Event &event) {
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if (playerPos.x >= camera.x && playerPos.y >= camera.y)
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(void)_player.handleEvents(event, pos.x + playerPos.x - camera.x + _offset._player.x,
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pos.y + playerPos.y - camera.y + _offset._player.y);
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int choice = _menu.handleEvents(event, pos.x - camera.x + _offset._marker.x, pos.y - camera.y + _offset._marker.y);
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if (choice != -1) {
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int c = 0;
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for (auto &i : _menu._element) {
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if (c == choice) // For an already selected marker, clicking it toggles the selection state
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i.state(!i.state());
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else
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i.state(false);
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++c;
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}
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Internal Events
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//------------------------------------------------------------------------
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void MapMarkerMenu::internalEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, Rect bounds) {
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// Find if the player marker is visible or not
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{
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Rect r(pos.x + playerPos.x - _offset._marker.x - camera.x,
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pos.y + playerPos.y - _offset._marker.y - camera.y,
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_player.w + _offset._marker.x,
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_player.h + _offset._marker.y);
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_player._visible = bounds.contains(r);
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}
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// Redefine p for marker buttons
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Vector2i p(pos.x - camera.x + _offset._marker.x, pos.y - camera.y + _offset._marker.y);
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// Calculate visibility for each marker
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for (auto &i : _menu._element) {
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Rect r(i.x + p.x - _offset._marker.x, i.y + p.y - _offset._marker.y,
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i.w + _offset._marker.x, i.h + _offset._marker.y);
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i._visible = bounds.contains(r);
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Reposition UI
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//------------------------------------------------------------------------
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void MapMarkerMenu::setUI() {
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_player.setUI();
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_menu.setUI();
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}
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} // End of namespace Crab
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