Files
scummvm-cursorfix/engines/crab/ui/KeyBindMenu.h
2026-02-02 04:50:13 +01:00

138 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_KEYBINDMENU_H
#define CRAB_KEYBINDMENU_H
#include "crab/ui/ImageData.h"
#include "crab/ui/menu.h"
#include "crab/ui/OptionSelect.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class KeyBindMenu {
// The keyboard controls menu has 2 types of inputs
enum Controls {
CON_GAME = 0,
CON_UI,
CON_TOTAL
};
// Each menu can be in these 2 states
enum States {
STATE_NORMAL,
STATE_KEY
} _state;
// This button swaps between sub-sections "Gameplay" and "Interface"
OptionSelect _selControls;
// These two buttons are the template buttons for the menu
Button _prim, _alt;
// This is the template text info
TextData _desc;
// inc tells us what to add to the reference buttons to get multiple buttons
// Divide is the space between two columns
Vector2i _inc, _divide;
// The number of rows and columns
Vector2i _dim;
// The menu for the keyboard options in both sub categories
// all control types have equal entries so we just need to change the text displayed
ButtonMenu _menu[CON_TOTAL];
// The selected button in the current menu
int _choice;
struct PromptInfo {
int _col, _colPrev;
Common::String _text;
PromptInfo() {
_col = 0;
_colPrev = 0;
}
void load(rapidxml::xml_node<char> *node) {
if (nodeValid(node)) {
loadStr(_text, "text", node);
loadNum(_col, "color", node);
}
}
void swap(Caption &c) {
_colPrev = c._col;
c._text = _text;
c._col = _col;
}
} _prompt;
void startAndSize(const int &type, int &start, int &size);
void initMenu(const int &type);
void drawDesc(const int &type);
public:
KeyBindMenu() {
reset();
_choice = -1;
}
~KeyBindMenu() {}
void reset() {
_state = STATE_NORMAL;
}
bool disableHotkeys() {
return _state != STATE_NORMAL;
}
void load(rapidxml::xml_node<char> *node);
void handleEvents(const Common::Event &event);
void setCaption();
bool setKey(const Common::Event &event);
void draw();
void setUI();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_KEYBINDMENU_H