73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_EVENTSEQGROUP_H
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#define CRAB_EVENTSEQGROUP_H
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#include "crab/event/EventSequence.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace event {
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class EventSeqGroup {
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typedef Common::HashMap<uint, EventSequence> SeqMap;
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// The event sequences in this group
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SeqMap _seq;
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// The sequences that have ended in this group
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Common::Array<uint> _end;
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public:
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EventSeqGroup() {}
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~EventSeqGroup() {}
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void addSeq(const uint &id, const Common::Path &path);
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void endSeq(const uint &id);
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bool eventInProgress(const uint &id);
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bool activeSeq(uint &activeSeq);
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GameEvent *curEvent(const uint &id);
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void nextEvent(const uint &id, Info &info, const Common::String &playerId, Common::Array<EventResult> &result,
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Common::Array<EventSeqInfo> &endSeq, const int choice = -1);
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void internalEvents(Info &info);
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
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void loadState(rapidxml::xml_node<char> *node);
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};
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} // End of namespace event
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_EVENTSEQGROUP_H
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