/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_EVENTSEQGROUP_H #define CRAB_EVENTSEQGROUP_H #include "crab/event/EventSequence.h" namespace Crab { namespace pyrodactyl { namespace event { class EventSeqGroup { typedef Common::HashMap SeqMap; // The event sequences in this group SeqMap _seq; // The sequences that have ended in this group Common::Array _end; public: EventSeqGroup() {} ~EventSeqGroup() {} void addSeq(const uint &id, const Common::Path &path); void endSeq(const uint &id); bool eventInProgress(const uint &id); bool activeSeq(uint &activeSeq); GameEvent *curEvent(const uint &id); void nextEvent(const uint &id, Info &info, const Common::String &playerId, Common::Array &result, Common::Array &endSeq, const int choice = -1); void internalEvents(Info &info); void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root); void loadState(rapidxml::xml_node *node); }; } // End of namespace event } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_EVENTSEQGROUP_H