Files
scummvm-cursorfix/engines/crab/ai/moveeffect.h
2026-02-02 04:50:13 +01:00

73 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_MOVEEFFECT_H
#define CRAB_MOVEEFFECT_H
#include "crab/animation/imageeffect.h"
#include "crab/music/musicparam.h"
namespace Crab {
namespace pyrodactyl {
namespace anim {
struct FightMoveEffect {
// The image displayed on being hit
ImageEffect _img;
// The sound played by this move when it's activated
pyrodactyl::music::ChunkKey _activate;
// The sound played by this move when it hits opponent
pyrodactyl::music::ChunkKey _hit;
// The move the sprite hit by our current move performs - if living (hurt animation)
int _hurt;
// The move the sprite hit by our current move performs - if it dies as a result (dying animation)
int _death;
// The stun time for the enemy if this move hits a sprite
uint _stun;
// The base damage of the move if it hits a sprite
int _dmg;
FightMoveEffect();
void load(rapidxml::xml_node<char> *node);
};
} // End of namespace anim
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_MOVEEFFECT_H