/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_MOVEEFFECT_H #define CRAB_MOVEEFFECT_H #include "crab/animation/imageeffect.h" #include "crab/music/musicparam.h" namespace Crab { namespace pyrodactyl { namespace anim { struct FightMoveEffect { // The image displayed on being hit ImageEffect _img; // The sound played by this move when it's activated pyrodactyl::music::ChunkKey _activate; // The sound played by this move when it hits opponent pyrodactyl::music::ChunkKey _hit; // The move the sprite hit by our current move performs - if living (hurt animation) int _hurt; // The move the sprite hit by our current move performs - if it dies as a result (dying animation) int _death; // The stun time for the enemy if this move hits a sprite uint _stun; // The base damage of the move if it hits a sprite int _dmg; FightMoveEffect(); void load(rapidxml::xml_node *node); }; } // End of namespace anim } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_MOVEEFFECT_H