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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_TMXMAP_H
#define CRAB_TMXMAP_H
#include "crab/LevelResult.h"
#include "crab/Shape.h"
#include "crab/XMLDoc.h"
#include "crab/ai/spriteai.h"
#include "crab/level/LevelExit.h"
#include "crab/level/MusicArea.h"
#include "crab/level/Stairs.h"
#include "crab/TMX/TMXTileSet.h"
namespace Crab {
namespace TMX {
// For TMX version 1.0, orthogonal maps only
class TMXMap {
protected:
// The actual dimensions of the level
int _w, _h;
// The area you can move in
Rect _areaWalk;
// The non-walk able areas in the level
Common::Array<Shape> _areaNowalk;
// The trigger rectangles in the level
Common::Array<Shape> _areaTrig;
// Stairs modify the player walking speed
Common::Array<pyrodactyl::level::Stairs> _areaStairs;
// Music areas change the music if player collides with them
Common::Array<pyrodactyl::level::MusicArea> _areaMusic;
// Archived methods for loading poly lines in tiled
// void LoadPath(rapidxml::xml_node<char> *node);
// const Vector2i GetPoint(const Vector2i &ref, Common::String &x, Common::String &y);
public:
// The exits to different levels
Common::Array<pyrodactyl::level::Exit> _areaExit;
// The layer on top of which objects walk
uint _spriteLayer;
// Dimensions of the level in terms of tiles
int _tileRows, _tileCols;
// Dimensions of the level in terms of pathfinding grid cells (SZ)
int _pathRows, _pathCols;
// The width and height of tiles
Vector2i _tileSize;
// The width and height of pathfinding grid cells (SZ)
Vector2i _pathSize;
// The layers of tiles in the level
Common::Array<MapLayer> _layer;
// The props in the level
Common::Array<MapLayer> _prop;
PathfindingGrid *_grid; // The grid of graph nodes used for navigating.
// Movement costs
struct {
int _open, _noWalk, _stairs;
} _movementCosts;
TMXMap();
~TMXMap() {}
void reset();
void load(const Common::Path &path, const Common::String &filename);
void drawDebug(const Rect &camera);
bool insideWalk(const Rect &boundingBox);
bool insideWalk(const Vector2i &pos);
bool insideNoWalk(const Vector2i &pos);
void collideWithNoWalk(const Rect boundingBox, Common::List<CollisionData> &colliders);
bool collideWithExit(const Rect rect, LevelResult &res);
bool collideWithStairs(const Rect rect, Vector2f &velMod);
bool collideWithMusic(const Rect rect, pyrodactyl::level::MusicInfo &music);
bool collideWithTrigger(const Rect rect, int index);
void collideWithTrigger(const Rect rect, Common::Array<int> &collisionTable);
int w() {
return _w;
}
int h() {
return _h;
}
const Rect &areaWalk() const {
return _areaWalk;
}
const Common::Array<Shape> &areaNoWalk() const {
return _areaNowalk;
}
const Common::Array<pyrodactyl::level::Stairs> &areaStairs() const {
return _areaStairs;
}
};
} // End of namespace TMX
} // End of namespace Crab
#endif // CRAB_TMXMAP_H