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2026-02-02 04:50:13 +01:00

128 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room95.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room95::entry(int16 eib_nr) {
_G(det)->playSound(0, 0);
_G(SetUpScreenFunc) = setup_func;
_G(zoom_horizont) = 140;
_G(gameState).ScrollxStep = 2;
_G(gameState).ZoomXy[P_HOWARD][0] = _G(gameState).ZoomXy[P_HOWARD][1] = 30;
_G(spieler_mi)[P_HOWARD].Mode = true;
if (_G(gameState).flags35_20)
_G(det)->showStaticSpr(10);
if (_G(flags).LoadGame)
return;
hideCur();
if (eib_nr == 138) {
setPersonPos(-20, 120, P_HOWARD, ANI_GO);
autoMove(2, P_CHEWY);
} else {
setPersonPos(473, 83, P_HOWARD, P_RIGHT);
}
showCur();
}
void Room95::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
if (eib_nr == 139)
_G(gameState)._personRoomNr[P_HOWARD] = 94;
else if (eib_nr == 140)
_G(gameState)._personRoomNr[P_HOWARD] = 96;
}
void Room95::setup_func() {
calc_person_look();
int posX = _G(moveState)[P_CHEWY].Xypos[0];
int destX;
int destY = 120;
if (posX < 130)
destX = 40;
else if (posX < 312)
destX = 221;
else if (posX < 445)
destX = 342;
else
destX = 536;
if (_G(HowardMov) == 1) {
destX = 473;
destY = 83;
}
goAutoXy(destX, destY, P_HOWARD, ANI_GO);
}
int Room95::proc2() {
hideCur();
autoMove(3, P_CHEWY);
if (isCurInventory(113)) {
delInventory(_G(cur)->getInventoryCursor());
start_spz_wait(14, 1, false, P_CHEWY);
_G(gameState).flags35_20 = true;
_G(det)->showStaticSpr(10);
showCur();
return 1;
}
if (_G(cur)->usingInventoryCursor()) {
showCur();
return 0;
}
if (_G(gameState).flags35_20) {
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_133);
register_cutscene(33);
_G(gameState)._personRoomNr[P_HOWARD] = 97;
switchRoom(97);
} else {
start_spz(CH_TALK1, 255, false, P_CHEWY);
startAadWait(548);
}
showCur();
return 1;
}
} // namespace Rooms
} // namespace Chewy